Initial commit
This commit is contained in:
37
lib/Conf.pm
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37
lib/Conf.pm
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@@ -0,0 +1,37 @@
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package Conf;
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# loads config
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use 5.018;
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use strict;
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use warnings;
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use utf8;
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use open qw (:std :utf8);
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use English qw ( -no_match_vars );
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use Encode qw (encode);
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use JSON::XS;
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use version; our $VERSION = qw (1.0);
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use Exporter qw (import);
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our @EXPORT_OK = qw (LoadConf);
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sub LoadConf {
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my $c = 'data/config.json';
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open my $CH, '<', $c or die "[FATAL] No conf at $c: $OS_ERROR\n";
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my $json;
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my $len = (stat $c) [7];
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my $readlen = read $CH, $json, $len;
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$json = encode 'UTF-8', $json;
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unless ($readlen) {
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close $CH; ## no critic (InputOutput::RequireCheckedSyscalls
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die "[FATAL] Unable to read $c: $OS_ERROR\n";
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}
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close $CH; ## no critic (InputOutput::RequireCheckedSyscalls
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my $j = JSON::XS->new->utf8->relaxed;
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return $j->decode ($json);
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}
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1;
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# vim: set ft=perl noet ai ts=4 sw=4 sts=4:
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173
lib/Games.pm
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173
lib/Games.pm
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@@ -0,0 +1,173 @@
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package Games;
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# Общие модули - синтаксис, кодировки итд
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use 5.018;
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use strict;
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use warnings;
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use utf8;
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use open qw (:std :utf8);
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# Модули для работы приложения
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use Clone qw (clone);
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use Data::Dumper;
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use Log::Any qw ($log);
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use Math::Random::Secure qw (irand);
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# Чтобы "уж точно" использовать hiredis-биндинги, загрузим этот модуль перед Mojo::Redis
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use Protocol::Redis::XS;
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use Mojo::Redis;
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use Mojo::IOLoop;
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use Mojo::IOLoop::Signal;
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use Conf qw (LoadConf);
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use Games::Archeologist qw (Dig);
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use Games::Fisher qw (Fish);
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use version; our $VERSION = qw (1.0);
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use Exporter qw (import);
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our @EXPORT_OK = qw (RunGames);
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my $c = LoadConf ();
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my $fwd_cnt = $c->{'forward_max'} // 5;
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# Основной парсер
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my $parse_message = sub {
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my $self = shift;
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my $m = shift;
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my $answer = clone ($m);
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$answer->{from} = 'games';
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$answer->{message} = undef;
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if (defined $answer->{misc}) {
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unless (defined $answer->{misc}->{fwd_cnt}) {
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$answer->{misc}->{fwd_cnt} = 1;
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} else {
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if ($answer->{misc}->{fwd_cnt} > $fwd_cnt) {
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$log->error ('Forward loop detected, discarding message.');
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$log->debug (Dumper $m);
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return;
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} else {
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$answer->{misc}->{fwd_cnt}++;
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}
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}
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unless (defined $answer->{misc}->{answer}) {
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$answer->{misc}->{answer} = 1;
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}
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unless (defined $answer->{misc}->{csign}) {
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$answer->{misc}->{csign} = '!';
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}
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} else {
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$answer->{misc}->{answer} = 1;
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$answer->{misc}->{csign} = '!';
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$answer->{misc}->{msg_format} = 0;
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}
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my $send_to = $m->{plugin};
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$log->debug ('[DEBUG] Incoming message ' . Dumper ($m));
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# Пробуем найти команды. Сообщения, начинающиеся с $answer->{misc}->{csign}
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if (substr ($m->{message}, 0, 1) eq $answer->{misc}->{csign}) {
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my $cmd = substr $m->{message}, 1;
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my @cmds = qw (fish fishing рыба рыбка рыбалка);
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my $bingo = 0;
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while (my $check = pop @cmds) {
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if ($cmd eq $check) {
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$answer->{message} = Fish ($m->{misc}->{username});
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$bingo = 1;
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last;
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}
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}
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unless ($bingo) {
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$#cmds = -1;
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@cmds = qw (dig копать раскопки);
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while (my $check = pop @cmds) {
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if ($cmd eq $check) {
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$answer->{message} = Dig ($m->{misc}->{username});
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$bingo = 1;
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last;
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}
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}
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}
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}
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$log->debug ("[DEBUG] Sending message to channel $send_to " . Dumper ($answer));
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if (defined $answer->{message}) {
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$self->json ($send_to)->notify (
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$send_to => $answer
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);
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}
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return;
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};
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my $__signal_handler = sub {
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my ($self, $name) = @_;
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$log->info ("[INFO] Caught a signal $name");
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if (defined $main::pidfile && -f $main::pidfile) {
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unlink $main::pidfile;
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}
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exit 0;
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};
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# main loop, он же event loop
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sub RunGames {
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$log->info ("[INFO] Connecting to $c->{server}, $c->{port}");
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my $redis = Mojo::Redis->new (
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sprintf 'redis://%s:%s/1', $c->{server}, $c->{port}
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);
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$log->info ('[INFO] Registering connection-event callback');
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$redis->on (
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connection => sub {
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my ($r, $connection) = @_;
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$log->info ('[INFO] Triggering callback on new client connection');
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# Залоггируем ошибку, если соединение внезапно порвалось.
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$connection->on (
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error => sub {
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my ($conn, $error) = @_;
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$log->error ("[ERROR] Redis connection error: $error");
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return;
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}
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);
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return;
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}
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);
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my $pubsub = $redis->pubsub;
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my $sub;
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$log->info ('[INFO] Subscribing to redis channels');
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foreach my $channel (@{$c->{channels}}) {
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$log->debug ("[DEBUG] Subscribing to $channel");
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$sub->{$channel} = $pubsub->json ($channel)->listen (
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$channel => sub { $parse_message->(@_); }
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);
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}
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Mojo::IOLoop::Signal->on (
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TERM => $__signal_handler,
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INT => $__signal_handler
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);
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do { Mojo::IOLoop->start } until Mojo::IOLoop->is_running;
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return;
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}
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1;
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# vim: set ft=perl noet ai ts=4 sw=4 sts=4:
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108
lib/Games/Archeologist.pm
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108
lib/Games/Archeologist.pm
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@@ -0,0 +1,108 @@
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package Games::Archeologist;
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use 5.018;
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use strict;
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use warnings;
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use utf8;
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use open qw (:std :utf8);
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use English qw ( -no_match_vars );
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use DBI;
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use Log::Any qw ($log);
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use Math::Random::Secure qw (irand);
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use Conf qw (LoadConf);
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use version; our $VERSION = qw (1.0);
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use Exporter qw (import);
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our @EXPORT_OK = qw (Dig);
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my $c = LoadConf ();
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my $gamestatdir = $c->{gamestat}->{gamestatdir};
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my $dbfile = sprintf '%s/gamestat.sqlite', $gamestatdir;
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sub getRandomArtifact {
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my $dbh;
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$dbh = DBI->connect ("dbi:SQLite:$dbfile", '', '') or do {
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$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
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return undef;
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};
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$dbh->{sqlite_unicode} = 1;
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my $rows_affected = $dbh->do ('PRAGMA foreign_keys=ON') or do {
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$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
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return undef;
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};
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$rows_affected = $dbh->do ('PRAGMA journal_mode=WAL') or do {
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$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
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return undef;
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};
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my $ary_ref = $dbh->selectall_arrayref ('SELECT name FROM artifacts WHERE id > 0 AND id < 10000') or do {
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$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
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return undef;
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};
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$dbh->disconnect or $log->warn (sprintf '[WARN] Unable to close gamestat db, sqlite error: %s', $dbh->errstr);
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return $ary_ref->[irand ($#{ $ary_ref } + 1)]->[0];
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}
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sub Dig {
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my $name = shift;
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my @location = (
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'в архивах',
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'в гималаях',
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'в интернете',
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'в кармане',
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'в клумбе',
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'в лунном кратере',
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'во льдах арктики',
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'в морге',
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'в окрестностях погоста',
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'в песочнице',
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'в пустыне Гоби',
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'в пустыне Сахаре',
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'в русле высохшей реки',
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'в собственной памяти',
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'в старом сортире',
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'в углу',
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'в цветочном горшке',
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'на бабушкином огороде',
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'на винчестере',
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'на горе Арарат',
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'на горном плато',
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'на дне моря',
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'на необитаемом острове',
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'на первом слое сумрака',
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'на просторах Украины',
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);
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my $find_probability = irand 100;
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my $success_probability = irand 100;
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my $artifact_age = irand 15000;
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if ($find_probability <= 20) {
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return sprintf 'По уши закопавшись %s, %s, нифига вы не выкопали! Может повезет в другом месте?', $location[irand ($#location + 1)], $name;
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}
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my $phrase = sprintf "Вы начали раскопки %s и усиленно роете лопатами, экскаватором...\n", $location[irand ($#location + 1)];
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$phrase .= "Вам кажется, что ваш совочек ударился обо что-то твердое. Может, это клад?!\n\n";
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my $artifact = getRandomArtifact();
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if ($success_probability <= 25) {
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$phrase .= sprintf '%s стал лучшим археологом, выкопав %s! возраст артефакта - %s лет!', $name, $artifact, $artifact_age;
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} else {
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$phrase .= sprintf "Поздравляю, %s! Вы только что выкопали %s, возраст - %s лет!\n", $name, $artifact, $artifact_age;
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$phrase .= sprintf 'Извини, %s, но на артефакт это не тянет! Однако, попытка хорошая!', $name;
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}
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return $phrase;
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}
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1;
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# vim: set ft=perl noet ai ts=4 sw=4 sts=4:
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122
lib/Games/Fisher.pm
Normal file
122
lib/Games/Fisher.pm
Normal file
@@ -0,0 +1,122 @@
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package Games::Fisher;
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use 5.018;
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use strict;
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use warnings;
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use utf8;
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use open qw (:std :utf8);
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use English qw ( -no_match_vars );
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use DBI;
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use Log::Any qw ($log);
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use Math::Random::Secure qw (irand);
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use Conf qw (LoadConf);
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use version; our $VERSION = qw (1.0);
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use Exporter qw (import);
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our @EXPORT_OK = qw (Fish);
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my $c = LoadConf ();
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my $gamestatdir = $c->{gamestat}->{gamestatdir};
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my $dbfile = sprintf '%s/gamestat.sqlite', $gamestatdir;
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sub getRandomArtifact {
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my $dbh;
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$dbh = DBI->connect ("dbi:SQLite:$dbfile", '', '') or do {
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$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
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return undef;
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};
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$dbh->{sqlite_unicode} = 1;
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my $rows_affected = $dbh->do ('PRAGMA foreign_keys=ON') or do {
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$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
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return undef;
|
||||
};
|
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|
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$rows_affected = $dbh->do ('PRAGMA journal_mode=WAL') or do {
|
||||
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
|
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return undef;
|
||||
};
|
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|
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my $ary_ref = $dbh->selectall_arrayref ('SELECT name FROM artifacts WHERE id > 9999 AND id < 20000') or do {
|
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$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
|
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return undef;
|
||||
};
|
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|
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$dbh->disconnect or $log->warn (sprintf '[WARN] Unable to close gamestat db, sqlite error: %s', $dbh->errstr);
|
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|
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return $ary_ref->[irand ($#{ $ary_ref } + 1)]->[0];
|
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}
|
||||
|
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|
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sub Fish {
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my $name = shift;
|
||||
|
||||
my @location = (
|
||||
'в поток',
|
||||
'в озеро',
|
||||
'в реку',
|
||||
'в северный ледовитый океан',
|
||||
'в индийский океан',
|
||||
'в биде',
|
||||
'в детский плавательный бассейн',
|
||||
'в туалет',
|
||||
'в кучу рвоты',
|
||||
'в лужу мочи',
|
||||
'в раковину',
|
||||
'в слив ванной',
|
||||
'в лужу грязи',
|
||||
'в ведро воды',
|
||||
'в бутылку с водкой',
|
||||
'в ванную',
|
||||
'в бочку с дождевой водой',
|
||||
'в аквариум',
|
||||
'в сугроб',
|
||||
'в водопад',
|
||||
'в чашку кофе',
|
||||
'в стакан молока',
|
||||
'в черную дыру',
|
||||
'дно Удомельского реактора',
|
||||
'на Марс',
|
||||
'в соседнюю галактику',
|
||||
'к соседу на балкон',
|
||||
'далеко-далеко',
|
||||
'далеко и надолго',
|
||||
'на крышу дома',
|
||||
);
|
||||
|
||||
my @material = (
|
||||
'бамбуковую',
|
||||
'фибергласовую',
|
||||
'карбоновую',
|
||||
'композитную',
|
||||
);
|
||||
|
||||
my $find_probability = irand 100;
|
||||
my $success_probability = irand 100;
|
||||
my $weight = irand 7000;
|
||||
|
||||
my $phrase = sprintf "Вы забрасываете %s удочку %s.\nВы чувствуете поклёвку и начинаете быстро тащить что-то.\n", $material[irand ($#material + 1)], $location[irand ($#location + 1)];
|
||||
|
||||
if ($find_probability <= 20) {
|
||||
$phrase .= sprintf 'Черт, твоя рыбка сорвалась, %s! Не беда, может потом повезет?', $name;
|
||||
return $phrase;
|
||||
}
|
||||
|
||||
my $artifact = getRandomArtifact ();
|
||||
$phrase .= sprintf "Поздравляю, %s! Вы только что поймали %s! аж на %d кило!\n\n", $name, $artifact, $weight;
|
||||
|
||||
if ($success_probability <= 25) {
|
||||
$phrase .= sprintf 'Ё-мое!!! А это ведь новый рекорд! Продолжай в том же духе, %s!', $name;
|
||||
} else {
|
||||
$phrase .= sprintf 'Извини, %s, но это не новый рекорд! Однако, хорошая попытка!', $name;
|
||||
}
|
||||
|
||||
return $phrase;
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
# vim: set ft=perl noet ai ts=4 sw=4 sts=4:
|
||||
116
lib/Games/Gamestat.pm
Normal file
116
lib/Games/Gamestat.pm
Normal file
@@ -0,0 +1,116 @@
|
||||
package Games::Gamestat;
|
||||
# Stores and calculates player stats for games
|
||||
|
||||
use 5.018;
|
||||
use strict;
|
||||
use warnings;
|
||||
use utf8;
|
||||
use open qw (:std :utf8);
|
||||
use DBI;
|
||||
use English qw ( -no_match_vars );
|
||||
use File::Path qw (make_path);
|
||||
use Mojo::Util qw (trim);
|
||||
use String::Random qw (random_string);
|
||||
|
||||
use Conf qw (LoadConf);
|
||||
use Util qw (utf2sha1);
|
||||
|
||||
use version; our $VERSION = qw (1.0);
|
||||
use Exporter qw (import);
|
||||
our @EXPORT_OK = qw (SeedArtifacts);
|
||||
|
||||
|
||||
my $c = LoadConf ();
|
||||
my $dir = $c->{gamestat}->{dir};
|
||||
my $gamestatdir = $c->{gamestat}->{gamestatdir};
|
||||
my $dbfile = sprintf '%s/gamestat.sqlite', $gamestatdir;
|
||||
|
||||
# assume that there is not too much artifacts.
|
||||
sub SeedArtifacts {
|
||||
open (my $AFH, '<', "$dir/archeologic_artifacts.txt") || die "No $dir/archeologic_artifacts.txt\n";
|
||||
my @arch_artifacts;
|
||||
|
||||
while (my $artifact = <$AFH>) {
|
||||
next if ($artifact =~ /^\s*$/s);
|
||||
$artifact = trim ($artifact);
|
||||
push @arch_artifacts, $artifact;
|
||||
}
|
||||
|
||||
close $AFH; ## no critic (InputOutput::RequireCheckedSyscalls)
|
||||
|
||||
open ($AFH, '<', "$dir/fisher_artifacts.txt") || die "No $dir/fisher_artifacts.txt\n";
|
||||
my @fisher_artifacts;
|
||||
|
||||
while (my $artifact = <$AFH>) {
|
||||
next if ($artifact =~ /^\s*$/s);
|
||||
$artifact = trim ($artifact);
|
||||
push @fisher_artifacts, $artifact;
|
||||
}
|
||||
|
||||
close $AFH; ## no critic (InputOutput::RequireCheckedSyscalls)
|
||||
undef $AFH;
|
||||
|
||||
my $tablename = random_string ('..........');
|
||||
$tablename = utf2sha1 ($tablename);
|
||||
|
||||
while ($tablename =~ /^\d/s) {
|
||||
$tablename = utf2sha1 ($tablename);
|
||||
}
|
||||
|
||||
$tablename =~ s/[\/_\+]/a/sg;
|
||||
$tablename = lc $tablename;
|
||||
|
||||
unless (-d $gamestatdir) {
|
||||
make_path ($gamestatdir) || die "Unable to create $gamestatdir: $OS_ERROR\n";
|
||||
}
|
||||
|
||||
my $dbh = DBI->connect ("dbi:SQLite:$dbfile", '', '');
|
||||
$dbh->{sqlite_unicode} = 1;
|
||||
my $rows_affected = $dbh->do ('PRAGMA foreign_keys=ON') or die $dbh->errstr . "\n";
|
||||
$rows_affected = $dbh->do ('PRAGMA journal_mode=WAL') or die $dbh->errstr . "\n";
|
||||
|
||||
# Open transaction
|
||||
$dbh->begin_work or die $dbh->errstr . "\n";
|
||||
|
||||
my $query = <<"QUERY";
|
||||
CREATE TABLE IF NOT EXISTS $tablename (
|
||||
id INT UNIQUE NOT NULL, -- artifact id
|
||||
name TEXT PRIMARY KEY -- artifact name
|
||||
);
|
||||
QUERY
|
||||
|
||||
$rows_affected = $dbh->do ($query) or die $dbh->errstr . "\n";
|
||||
my $sth = $dbh->prepare ("REPLACE INTO $tablename(id,name) VALUES (?,?)") or die $dbh->errstr . "\n";
|
||||
|
||||
# Insert our archeological artifacts
|
||||
my $counter = 0;
|
||||
|
||||
foreach my $artifact (@arch_artifacts) {
|
||||
last if ($counter == 10000);
|
||||
$sth->execute ($counter, $artifact);
|
||||
$counter++;
|
||||
}
|
||||
|
||||
# Insert our fishing artifacts
|
||||
$counter = 10000;
|
||||
|
||||
foreach my $artifact (@fisher_artifacts) {
|
||||
last if ($counter == 20000);
|
||||
$sth->execute ($counter, $artifact);
|
||||
$counter++;
|
||||
}
|
||||
|
||||
# Add indexes
|
||||
$rows_affected = $dbh->do ("CREATE INDEX IF NOT EXISTS myartifactid ON $tablename(id)") or die $dbh->errstr . "\n";
|
||||
|
||||
# Drop target table and replace it with our
|
||||
$rows_affected = $dbh->do ('DROP TABLE IF EXISTS artifacts') or die $dbh->errstr . "\n";
|
||||
$rows_affected = $dbh->do ("ALTER TABLE $tablename RENAME TO artifacts") or die $dbh->errstr . "\n";
|
||||
|
||||
# Close transaction
|
||||
$dbh->commit or die $dbh->errstr . "\n";
|
||||
$dbh->disconnect or warn sprintf ('[WARN] Unable to close gamestat db, sqlite error: %s', $dbh->errstr) . "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
1;
|
||||
30
lib/Util.pm
Normal file
30
lib/Util.pm
Normal file
@@ -0,0 +1,30 @@
|
||||
package Util;
|
||||
|
||||
use 5.018;
|
||||
use strict;
|
||||
use warnings;
|
||||
use utf8;
|
||||
use open qw (:std :utf8);
|
||||
use English qw ( -no_match_vars );
|
||||
|
||||
use Digest::SHA qw (sha1_base64);
|
||||
use Encode;
|
||||
|
||||
use version; our $VERSION = qw (1.0);
|
||||
use Exporter qw (import);
|
||||
our @EXPORT_OK = qw (utf2sha1);
|
||||
|
||||
sub utf2sha1 {
|
||||
my $string = shift;
|
||||
|
||||
if ($string eq '') {
|
||||
return sha1_base64 '';
|
||||
}
|
||||
|
||||
my $bytes = encode_utf8 $string;
|
||||
return sha1_base64 $bytes;
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
# vim: set ft=perl noet ai ts=4 sw=4 sts=4:
|
||||
Reference in New Issue
Block a user