Initial commit

This commit is contained in:
eleksir
2022-01-06 16:37:50 +03:00
commit 2428e6edff
18 changed files with 1179 additions and 0 deletions

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.gitignore vendored Normal file
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_Deparsed_XSubs.pm
.idea/**
.vscode/**
.vstags
*.pid
*.log
data/cache/**
data/gamestat/**
data/config.json
vendor_perl/**

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.perlcriticrc Normal file
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[-CodeLayout::RequireTidyCode]
[-ValuesAndExpressions::ProhibitMagicNumbers]
[-ControlStructures::ProhibitUnlessBlocks]
[-ValuesAndExpressions::ProhibitNoisyQuotes]
[-Variables::ProhibitPackageVars]
[-NamingConventions::Capitalization]
[-ControlStructures::ProhibitPostfixControls]
[-InputOutput::RequireCheckedClose]
[-Subroutines::ProhibitExcessComplexity]
[-ValuesAndExpressions::RequireNumberSeparators]
[-ValuesAndExpressions::ProhibitEmptyQuotes]
[-RegularExpressions::RequireExtendedFormatting]
[-RegularExpressions::RequireLineBoundaryMatching]
[-Subroutines::ProhibitExplicitReturnUndef]
[-RegularExpressions::ProhibitEscapedMetacharacters]
[-InputOutput::RequireBriefOpen]
[-Modules::ProhibitExcessMainComplexity]

127
LICENSE Normal file
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The "Artistic License"
Preamble
The intent of this document is to state the conditions under which a
Package may be copied, such that the Copyright Holder maintains some
semblance of artistic control over the development of the package,
while giving the users of the package the right to use and distribute
the Package in a more-or-less customary fashion, plus the right to make
reasonable modifications.
Definitions:
"Package" refers to the collection of files distributed by the
Copyright Holder, and derivatives of that collection of files
created through textual modification.
"Standard Version" refers to such a Package if it has not been
modified, or has been modified in accordance with the wishes
of the Copyright Holder as specified below.
"Copyright Holder" is whoever is named in the copyright or
copyrights for the package.
"You" is you, if you're thinking about copying or distributing
this Package.
"Reasonable copying fee" is whatever you can justify on the
basis of media cost, duplication charges, time of people involved,
and so on. (You will not be required to justify it to the
Copyright Holder, but only to the computing community at large
as a market that must bear the fee.)
"Freely Available" means that no fee is charged for the item
itself, though there may be fees involved in handling the item.
It also means that recipients of the item may redistribute it
under the same conditions they received it.
1. You may make and give away verbatim copies of the source form of the
Standard Version of this Package without restriction, provided that you
duplicate all of the original copyright notices and associated disclaimers.
2. You may apply bug fixes, portability fixes and other modifications
derived from the Public Domain or from the Copyright Holder. A Package
modified in such a way shall still be considered the Standard Version.
3. You may otherwise modify your copy of this Package in any way, provided
that you insert a prominent notice in each changed file stating how and
when you changed that file, and provided that you do at least ONE of the
following:
a) place your modifications in the Public Domain or otherwise make them
Freely Available, such as by posting said modifications to Usenet or
an equivalent medium, or placing the modifications on a major archive
site such as uunet.uu.net, or by allowing the Copyright Holder to include
your modifications in the Standard Version of the Package.
b) use the modified Package only within your corporation or organization.
c) rename any non-standard executables so the names do not conflict
with standard executables, which must also be provided, and provide
a separate manual page for each non-standard executable that clearly
documents how it differs from the Standard Version.
d) make other distribution arrangements with the Copyright Holder.
4. You may distribute the programs of this Package in object code or
executable form, provided that you do at least ONE of the following:
a) distribute a Standard Version of the executables and library files,
together with instructions (in the manual page or equivalent) on where
to get the Standard Version.
b) accompany the distribution with the machine-readable source of
the Package with your modifications.
c) give non-standard executables non-standard names, and clearly
document the differences in manual pages (or equivalent), together
with instructions on where to get the Standard Version.
d) make other distribution arrangements with the Copyright Holder.
5. You may charge a reasonable copying fee for any distribution of this
Package. You may charge any fee you choose for support of this
Package. You may not charge a fee for this Package itself. However,
you may distribute this Package in aggregate with other (possibly
commercial) programs as part of a larger (possibly commercial) software
distribution provided that you do not advertise this Package as a
product of your own. You may embed this Package's interpreter within
an executable of yours (by linking); this shall be construed as a mere
form of aggregation, provided that the complete Standard Version of the
interpreter is so embedded.
6. The scripts and library files supplied as input to or produced as
output from the programs of this Package do not automatically fall
under the copyright of this Package, but belong to whoever generated
them, and may be sold commercially, and may be aggregated with this
Package. If such scripts or library files are aggregated with this
Package via the so-called "undump" or "unexec" methods of producing a
binary executable image, then distribution of such an image shall
neither be construed as a distribution of this Package nor shall it
fall under the restrictions of Paragraphs 3 and 4, provided that you do
not represent such an executable image as a Standard Version of this
Package.
7. C subroutines (or comparably compiled subroutines in other
languages) supplied by you and linked into this Package in order to
emulate subroutines and variables of the language defined by this
Package shall not be considered part of this Package, but are the
equivalent of input as in Paragraph 6, provided these subroutines do
not change the language in any way that would cause it to fail the
regression tests for the language.
8. Aggregation of this Package with a commercial distribution is always
permitted provided that the use of this Package is embedded; that is,
when no overt attempt is made to make this Package's interfaces visible
to the end user of the commercial distribution. Such use shall not be
construed as a distribution of this Package.
9. The name of the Copyright Holder may not be used to endorse or promote
products derived from this software without specific prior written permission.
10. THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
The End

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README Normal file
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aleesa-games
-----------------------------------------------------------------------------------------------------------------------
Различные текстовые игры:
* Археолог
* Рыбак
Работает по протоколу Redis pubsub.
Механика работы
-----------------------------------------------------------------------------------------------------------------------
Сервис подписан на канал games. В этот канал пишет другой демоночек - aleesa-misc.
Ответ направляется в redis-канал, указанный в поле plugin входящего сообщения.
Формат протокола - см README от aleesa-misc.
Как это запустить?
-----------------------------------------------------------------------------------------------------------------------
Понадобится perl, cpanm и local::lib, а также несколько разных devel-пакетов для разных библиотек. Как правило, это
находится методом тыка, но точно понадобятся zlib-devel, openssl-devel, hiredis-devel. Кроме того, понадобятся
development tools - gcc, gcc-g++, perl-devel, make, cmake и так далее.
Приложение тестировалось на alpine linux x86_64 3.12, со встроенным perl-5.32.1
В каталоге с приложением под целевым пользователем запускаем bash bootstrap.sh Ждём с надеждой, что оно не обломится в
пути.
Если всё хорошо, то после создания data/config.json из data/config_sample.json и можно запускать приложение. Оно
запустится как unix daemon.
В каталоге contrib находится скрипт для alpine linux, системы инициализации openrc. Этот скрипт достаточно положить В
/etc/init.d/aleesa-games сконфигурить сервис по инструкции выше и после этого сервис запускается командой:
service aleesa-games start
в автозагрузку его можно прописать через команду
rc-update add aleesa-games default

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bin/aleesa-games Executable file
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#!/usr/bin/perl
use 5.018;
use strict;
use warnings;
use utf8;
use open qw (:std :utf8);
use English qw ( -no_match_vars );
use version; our $VERSION = qw (1.0);
my $workdir;
# До фактического запуска логики программы, сменим рабочий каталог, чтобы подцепить либы
BEGIN {
use Cwd qw (chdir abs_path);
my @CWD = split /\//xms, abs_path ($PROGRAM_NAME);
if ($#CWD > 1) {
$#CWD = $#CWD - 2;
}
$workdir = join '/', @CWD;
chdir $workdir;
}
use lib ("$workdir/lib", "$workdir/vendor_perl", "$workdir/vendor_perl/lib/perl5");
no Cwd;
use Cwd::utf8 qw (chdir abs_path);
use File::Basename qw (basename dirname);
use File::Path qw (make_path);
use Log::Any qw ($log);
use Log::Any::Adapter;
use Log::Any::For::Std;
use POSIX qw (setgid setuid setsid);
use Conf qw (LoadConf);
use Games qw (RunGames);
sub daemonize;
sub __fork;
sub __signal_handler;
local $OUTPUT_AUTOFLUSH = 1;
my $runAsUid = $UID;
my $piddir = '/var/run/' . basename (abs_path ($PROGRAM_NAME));
my $C = LoadConf ();
my $loglevel = $C->{'loglevel'} // 'notice';
my $logfile;
if (defined $C->{'log'}) {
$logfile = $C->{'log'};
} elsif (defined $C->{'debug_log'}) {
$logfile = $C->{'debug_log'};
}
# Если мы запускаемся под рутом, то попробуем создать необходимые служебные каталоги и простать на них корректных
# владельца и права
if ($UID == 0) {
my $user = $C->{user};
unless (defined $user) {
die "Unable to run as root, please define unprivileged user in config.json\n";
}
my ($uid, $gid) = (getpwnam $user)[2,3];
unless (-d $piddir) {
make_path (
$piddir, {
uid => $uid,
group => $gid
}
);
}
if (defined $logfile) {
my $logdir = dirname $logfile;
unless (-d $logdir) {
make_path (
$logdir, {
uid => $uid,
group => $gid
}
) or die "Unable to create $logdir: $OS_ERROR\n";
}
}
# Переключаемся на "рабочего" пользователя и сбрасываем привилегии.
setgid ($gid) or die "Unable to switch to group of $user($OS_ERROR)\n";
setuid ($uid) or die "Unable to switch to account $user($OS_ERROR)\n";
} else {
$piddir = $workdir;
}
if (defined $logfile) {
Log::Any::Adapter->set ('File', $logfile, log_level => $loglevel);
# Some annoying CHI logging events come with category set to CHI::Driver and log_level set to debug.
# Until we use start using Log::Any native features and set whole loglevel accordingly, lets lower
# verbosity paticulary for CHI.
Log::Any::Adapter->set (
{
category => 'CHI::Driver'
},
'File',
$logfile,
log_level => 'warn'
);
} else {
Log::Any::Adapter->set ('File', '/dev/null');
}
# По-умолчанию, демонизируемся, если явно не указано, что этого делать не надо
if (defined ($C->{daemonize}) && $C->{daemonize}) {
daemonize ();
} elsif ( ! defined ($C->{daemonize})) {
daemonize ();
}
# Запишем pid-файл
my $apath = abs_path $PROGRAM_NAME;
unless (defined $apath) {
$log->fatal ("[FATAL] Unable to get abs_path: $OS_ERROR\n");
exit 1;
};
my $pidfile = sprintf '%s/%s.pid', $piddir, basename $apath;
$log->info ("[INFO] Creating pidfile at $pidfile");
open my $MYPID, '>', $pidfile or do {
$log->fatal ("[FATAL] Error opening $pidfile: $OS_ERROR");
exit 1;
};
print {$MYPID} $PID or do {
$log->fatal ("[FATAL] Error writing to $pidfile: $OS_ERROR");
exit 1;
};
close $MYPID; ## no critic (InputOutput::RequireCheckedSyscalls
local $SIG{INT} = \&__signal_handler;
local $SIG{TERM} = \&__signal_handler;
# Поставим правильное имя процесса в proctitle
$PROGRAM_NAME = abs_path $PROGRAM_NAME; ## no critic (Variables::RequireLocalizedPunctuationVars)
# И запустим уже наш сервис
RunGames ();
if (-f $pidfile) {
unlink $pidfile;
}
exit 0;
sub daemonize {
__fork ();
POSIX::setsid ();
open STDIN, '<', '/dev/null'; ## no critic (InputOutput::RequireCheckedSyscalls, InputOutput::RequireCheckedOpen)
# we handle STDOUT && STDERR via Log::Any::For::Std, so do not close them explicitly
#open STDOUT, '>', '/dev/null'; ## no critic (InputOutput::RequireCheckedSyscalls, InputOutput::RequireCheckedOpen)
#open STDERR, '>', '/dev/null'; ## no critic (InputOutput::RequireCheckedSyscalls, InputOutput::RequireCheckedOpen)
__fork ();
umask 0;
return;
}
sub __fork {
my $pid = fork;
unless (defined $pid) {
$log->fatal ("[FATAL] Can't fork: $OS_ERROR");
exit 1;
}
if ($pid != 0) {
exit;
}
return;
}
sub __signal_handler {
$log->info ("[INFO] Caught a signal $OS_ERROR");
if (-f $pidfile) {
unlink $pidfile;
}
exit 0;
}
__END__
# vim: set ft=perl noet ai ts=4 sw=4 sts=4:

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bin/gamedata_seed.pl Normal file
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#!/usr/bin/perl
use 5.018;
use strict;
use warnings;
use utf8;
use open qw (:std :utf8);
use English qw ( -no_match_vars );
use version; our $VERSION = qw (1.0);
my $workdir;
# before we run, change working dir
BEGIN {
use Cwd qw (chdir abs_path);
my @CWD = split /\//xms, abs_path ($PROGRAM_NAME);
if ($#CWD > 1) { $#CWD = $#CWD - 2; }
$workdir = join '/', @CWD;
chdir $workdir;
}
use lib ("$workdir/lib", "$workdir/vendor_perl", "$workdir/vendor_perl/lib/perl5");
use Games::Gamestat qw (SeedArtifacts);
SeedArtifacts ();
exit 0;

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bootstrap.sh Normal file
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#!/bin/bash
cpanm -l vendor_perl --self-contained --force --installdeps .
# vim: set ft=sh noet ai ts=4 sw=4 sts=4:

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#!/sbin/openrc-run
name="$SVCNAME"
command="/var/lib/$SVCNAME/bin/$SVCNAME"
pidfile="/var/run/$SVCNAME/$SVCNAME.pid"
depend() {
need net redis
use dns
after redis
}

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cpanfile Normal file
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requires 'Carp', '==1.50';
requires 'Clone', '==0.45';
requires 'Cwd::utf8', '==0.011';
requires 'DBD::SQLite', '==1.70';
requires 'DBI', '==1.643';
requires 'Data::Dumper', '==2.183';
requires 'Digest::SHA', '==6.02';
requires 'Encode', '==3.16';
requires 'English', '0';
requires 'Exporter', '==5.74';
requires 'File::Basename', '0';
requires 'File::Path', '==2.18';
requires 'JSON::XS', '==4.03';
requires 'Log::Any', '==1.710';
requires 'Log::Any::Adapter', '==1.710';
requires 'Log::Any::For::Std', '==0.05';
requires 'Math::Random::Secure', '==0.080001';
requires 'Mojolicious', '==9.22';
requires 'Mojo::IOLoop', '0';
requires 'Mojo::IOLoop::Signal', '==0.003';
requires 'Mojo::Redis', '==3.27';
requires 'Mojo::Util', '0';
requires 'POSIX', '0';
requires 'Protocol::Redis::XS', '0';
requires 'String::Random', '==0.32';
requires 'open', '0';
requires 'utf8', '0';
requires 'version', '==0.9929';

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амулет Мерлина
библиотеку Ивана Грозного
деревянную плошку
диплока
доски Ноева Ковчега
древний презерватив из бараньей кишки
икону
инсталятор Windows 3.11
истлевший гроб
каменный топор
клад со златом-серебром
кривой нож
ледяную глыбу
лунный грунт
мамонта
мамонтёнка
метеорит
мумию фараона Тутанхамона
носки прапорщика (поставит в угол)
обломки грузинской керамики
птеродактиля
рубль с Лениным
рыцарские доспехи
синий мох
скелет
скелет собаки по кличке Беня
тиранозавтра
тотем индейцев
трубу с туркменским газом
скорбь еврейского народа
залежи активированного угля
не очень новый завет
мать леннарта поттеринга
руководство "начинающему археологу"
слово о полку игореве и дело о полку игореве, вместе с игорем
телепрограмму канала A-one
могилу искателя могил
заплесневевший кусок хлеба
преемник радиоприемника
глушитель от ВАЗ-2106
чувство удовлетворения
крота
воспоминания о былой любви
грязистор
египетское мумиё
окаменелый камень
кладку яиц рептилоида
яму
чеснок и стрелы
доллар по 30
несмазанные скрижали
четырелобита
чучело тролля
целое ничего

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data/config_sample.json Normal file
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{
# redis address
"server" : "redis",
"port" : "6379",
"channels": [
"games"
],
# should we fork() and become unix daemon?
"daemonize": 1,
# unprivileged system user to run bot as
"user" : "nobody",
# messages with commands will begin with this symbol
"csign": "!",
# logs goes there
"log" : "/var/log/aleesa-games/aleesa-games.log",
"loglevel": "info",
# ditto
"pid" : "/var/run/aleesa-games/aleesa-games.pid",
# maximal amount of message forwardings, to avoid endless loops
"forwards_max" : 5,
"gamestat" : {
"dir" : "data",
"gamestatdir" : "data/gamestat"
}
}

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data/fisher_artifacts.txt Normal file
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семикрылого чешуйчатого пятихуя
разумного конденсатора
сальмонеллу
селёдку
желтоперого тунца
розовую сальмонеллу
голавля
барбуса
окуня
верхоплавку
коричневую форель
полярника
плотву
зубатку
солнечную рыбу
старую шину
скользкую корягу
лампу джина
любовное послание в бутылке
старое бревно
резиновый сапог
труп
Лох-Несское чудовище
старую рыбацкую приманку
кусок Титаника
обломок Атлантиды
кита
кальмара
дельфина
ската
подводную лодку
медузу
морскую звезду
электрического угря
большую белую акулу
аквалангиста
монстра
вируса
сырую пачку сигарет
водоросли
якорь от лодки
водяного
русалку
палтуса
труп собаки по кличке Беня
олигофрена Проню
огеймера Фишкина

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lib/Conf.pm Normal file
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package Conf;
# loads config
use 5.018;
use strict;
use warnings;
use utf8;
use open qw (:std :utf8);
use English qw ( -no_match_vars );
use Encode qw (encode);
use JSON::XS;
use version; our $VERSION = qw (1.0);
use Exporter qw (import);
our @EXPORT_OK = qw (LoadConf);
sub LoadConf {
my $c = 'data/config.json';
open my $CH, '<', $c or die "[FATAL] No conf at $c: $OS_ERROR\n";
my $json;
my $len = (stat $c) [7];
my $readlen = read $CH, $json, $len;
$json = encode 'UTF-8', $json;
unless ($readlen) {
close $CH; ## no critic (InputOutput::RequireCheckedSyscalls
die "[FATAL] Unable to read $c: $OS_ERROR\n";
}
close $CH; ## no critic (InputOutput::RequireCheckedSyscalls
my $j = JSON::XS->new->utf8->relaxed;
return $j->decode ($json);
}
1;
# vim: set ft=perl noet ai ts=4 sw=4 sts=4:

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lib/Games.pm Normal file
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package Games;
# Общие модули - синтаксис, кодировки итд
use 5.018;
use strict;
use warnings;
use utf8;
use open qw (:std :utf8);
# Модули для работы приложения
use Clone qw (clone);
use Data::Dumper;
use Log::Any qw ($log);
use Math::Random::Secure qw (irand);
# Чтобы "уж точно" использовать hiredis-биндинги, загрузим этот модуль перед Mojo::Redis
use Protocol::Redis::XS;
use Mojo::Redis;
use Mojo::IOLoop;
use Mojo::IOLoop::Signal;
use Conf qw (LoadConf);
use Games::Archeologist qw (Dig);
use Games::Fisher qw (Fish);
use version; our $VERSION = qw (1.0);
use Exporter qw (import);
our @EXPORT_OK = qw (RunGames);
my $c = LoadConf ();
my $fwd_cnt = $c->{'forward_max'} // 5;
# Основной парсер
my $parse_message = sub {
my $self = shift;
my $m = shift;
my $answer = clone ($m);
$answer->{from} = 'games';
$answer->{message} = undef;
if (defined $answer->{misc}) {
unless (defined $answer->{misc}->{fwd_cnt}) {
$answer->{misc}->{fwd_cnt} = 1;
} else {
if ($answer->{misc}->{fwd_cnt} > $fwd_cnt) {
$log->error ('Forward loop detected, discarding message.');
$log->debug (Dumper $m);
return;
} else {
$answer->{misc}->{fwd_cnt}++;
}
}
unless (defined $answer->{misc}->{answer}) {
$answer->{misc}->{answer} = 1;
}
unless (defined $answer->{misc}->{csign}) {
$answer->{misc}->{csign} = '!';
}
} else {
$answer->{misc}->{answer} = 1;
$answer->{misc}->{csign} = '!';
$answer->{misc}->{msg_format} = 0;
}
my $send_to = $m->{plugin};
$log->debug ('[DEBUG] Incoming message ' . Dumper ($m));
# Пробуем найти команды. Сообщения, начинающиеся с $answer->{misc}->{csign}
if (substr ($m->{message}, 0, 1) eq $answer->{misc}->{csign}) {
my $cmd = substr $m->{message}, 1;
my @cmds = qw (fish fishing рыба рыбка рыбалка);
my $bingo = 0;
while (my $check = pop @cmds) {
if ($cmd eq $check) {
$answer->{message} = Fish ($m->{misc}->{username});
$bingo = 1;
last;
}
}
unless ($bingo) {
$#cmds = -1;
@cmds = qw (dig копать раскопки);
while (my $check = pop @cmds) {
if ($cmd eq $check) {
$answer->{message} = Dig ($m->{misc}->{username});
$bingo = 1;
last;
}
}
}
}
$log->debug ("[DEBUG] Sending message to channel $send_to " . Dumper ($answer));
if (defined $answer->{message}) {
$self->json ($send_to)->notify (
$send_to => $answer
);
}
return;
};
my $__signal_handler = sub {
my ($self, $name) = @_;
$log->info ("[INFO] Caught a signal $name");
if (defined $main::pidfile && -f $main::pidfile) {
unlink $main::pidfile;
}
exit 0;
};
# main loop, он же event loop
sub RunGames {
$log->info ("[INFO] Connecting to $c->{server}, $c->{port}");
my $redis = Mojo::Redis->new (
sprintf 'redis://%s:%s/1', $c->{server}, $c->{port}
);
$log->info ('[INFO] Registering connection-event callback');
$redis->on (
connection => sub {
my ($r, $connection) = @_;
$log->info ('[INFO] Triggering callback on new client connection');
# Залоггируем ошибку, если соединение внезапно порвалось.
$connection->on (
error => sub {
my ($conn, $error) = @_;
$log->error ("[ERROR] Redis connection error: $error");
return;
}
);
return;
}
);
my $pubsub = $redis->pubsub;
my $sub;
$log->info ('[INFO] Subscribing to redis channels');
foreach my $channel (@{$c->{channels}}) {
$log->debug ("[DEBUG] Subscribing to $channel");
$sub->{$channel} = $pubsub->json ($channel)->listen (
$channel => sub { $parse_message->(@_); }
);
}
Mojo::IOLoop::Signal->on (
TERM => $__signal_handler,
INT => $__signal_handler
);
do { Mojo::IOLoop->start } until Mojo::IOLoop->is_running;
return;
}
1;
# vim: set ft=perl noet ai ts=4 sw=4 sts=4:

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package Games::Archeologist;
use 5.018;
use strict;
use warnings;
use utf8;
use open qw (:std :utf8);
use English qw ( -no_match_vars );
use DBI;
use Log::Any qw ($log);
use Math::Random::Secure qw (irand);
use Conf qw (LoadConf);
use version; our $VERSION = qw (1.0);
use Exporter qw (import);
our @EXPORT_OK = qw (Dig);
my $c = LoadConf ();
my $gamestatdir = $c->{gamestat}->{gamestatdir};
my $dbfile = sprintf '%s/gamestat.sqlite', $gamestatdir;
sub getRandomArtifact {
my $dbh;
$dbh = DBI->connect ("dbi:SQLite:$dbfile", '', '') or do {
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
return undef;
};
$dbh->{sqlite_unicode} = 1;
my $rows_affected = $dbh->do ('PRAGMA foreign_keys=ON') or do {
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
return undef;
};
$rows_affected = $dbh->do ('PRAGMA journal_mode=WAL') or do {
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
return undef;
};
my $ary_ref = $dbh->selectall_arrayref ('SELECT name FROM artifacts WHERE id > 0 AND id < 10000') or do {
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
return undef;
};
$dbh->disconnect or $log->warn (sprintf '[WARN] Unable to close gamestat db, sqlite error: %s', $dbh->errstr);
return $ary_ref->[irand ($#{ $ary_ref } + 1)]->[0];
}
sub Dig {
my $name = shift;
my @location = (
'в архивах',
'в гималаях',
'в интернете',
'в кармане',
'в клумбе',
'в лунном кратере',
'во льдах арктики',
'в морге',
'в окрестностях погоста',
'в песочнице',
'в пустыне Гоби',
'в пустыне Сахаре',
'в русле высохшей реки',
'в собственной памяти',
'в старом сортире',
'в углу',
'в цветочном горшке',
'на бабушкином огороде',
'на винчестере',
'на горе Арарат',
'на горном плато',
'на дне моря',
'на необитаемом острове',
'на первом слое сумрака',
'на просторах Украины',
);
my $find_probability = irand 100;
my $success_probability = irand 100;
my $artifact_age = irand 15000;
if ($find_probability <= 20) {
return sprintf 'По уши закопавшись %s, %s, нифига вы не выкопали! Может повезет в другом месте?', $location[irand ($#location + 1)], $name;
}
my $phrase = sprintf "Вы начали раскопки %s и усиленно роете лопатами, экскаватором...\n", $location[irand ($#location + 1)];
$phrase .= "Вам кажется, что ваш совочек ударился обо что-то твердое. Может, это клад?!\n\n";
my $artifact = getRandomArtifact();
if ($success_probability <= 25) {
$phrase .= sprintf '%s стал лучшим археологом, выкопав %s! возраст артефакта - %s лет!', $name, $artifact, $artifact_age;
} else {
$phrase .= sprintf "Поздравляю, %s! Вы только что выкопали %s, возраст - %s лет!\n", $name, $artifact, $artifact_age;
$phrase .= sprintf 'Извини, %s, но на артефакт это не тянет! Однако, попытка хорошая!', $name;
}
return $phrase;
}
1;
# vim: set ft=perl noet ai ts=4 sw=4 sts=4:

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package Games::Fisher;
use 5.018;
use strict;
use warnings;
use utf8;
use open qw (:std :utf8);
use English qw ( -no_match_vars );
use DBI;
use Log::Any qw ($log);
use Math::Random::Secure qw (irand);
use Conf qw (LoadConf);
use version; our $VERSION = qw (1.0);
use Exporter qw (import);
our @EXPORT_OK = qw (Fish);
my $c = LoadConf ();
my $gamestatdir = $c->{gamestat}->{gamestatdir};
my $dbfile = sprintf '%s/gamestat.sqlite', $gamestatdir;
sub getRandomArtifact {
my $dbh;
$dbh = DBI->connect ("dbi:SQLite:$dbfile", '', '') or do {
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
return undef;
};
$dbh->{sqlite_unicode} = 1;
my $rows_affected = $dbh->do ('PRAGMA foreign_keys=ON') or do {
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
return undef;
};
$rows_affected = $dbh->do ('PRAGMA journal_mode=WAL') or do {
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
return undef;
};
my $ary_ref = $dbh->selectall_arrayref ('SELECT name FROM artifacts WHERE id > 9999 AND id < 20000') or do {
$log->error (sprintf '[ERROR] Unable to get random artifact, sqlite error: %s', $dbh->errstr);
return undef;
};
$dbh->disconnect or $log->warn (sprintf '[WARN] Unable to close gamestat db, sqlite error: %s', $dbh->errstr);
return $ary_ref->[irand ($#{ $ary_ref } + 1)]->[0];
}
sub Fish {
my $name = shift;
my @location = (
'в поток',
'в озеро',
'в реку',
'в северный ледовитый океан',
'в индийский океан',
'в биде',
'в детский плавательный бассейн',
'в туалет',
'в кучу рвоты',
'в лужу мочи',
'в раковину',
'в слив ванной',
'в лужу грязи',
'в ведро воды',
'в бутылку с водкой',
'в ванную',
'в бочку с дождевой водой',
'в аквариум',
'в сугроб',
'в водопад',
'в чашку кофе',
'в стакан молока',
'в черную дыру',
'дно Удомельского реактора',
'на Марс',
'в соседнюю галактику',
'к соседу на балкон',
'далеко-далеко',
'далеко и надолго',
'на крышу дома',
);
my @material = (
'бамбуковую',
'фибергласовую',
'карбоновую',
'композитную',
);
my $find_probability = irand 100;
my $success_probability = irand 100;
my $weight = irand 7000;
my $phrase = sprintf "Вы забрасываете %s удочку %s.\nВы чувствуете поклёвку и начинаете быстро тащить что-то.\n", $material[irand ($#material + 1)], $location[irand ($#location + 1)];
if ($find_probability <= 20) {
$phrase .= sprintf 'Черт, твоя рыбка сорвалась, %s! Не беда, может потом повезет?', $name;
return $phrase;
}
my $artifact = getRandomArtifact ();
$phrase .= sprintf "Поздравляю, %s! Вы только что поймали %s! аж на %d кило!\n\n", $name, $artifact, $weight;
if ($success_probability <= 25) {
$phrase .= sprintf 'Ё-мое!!! А это ведь новый рекорд! Продолжай в том же духе, %s!', $name;
} else {
$phrase .= sprintf 'Извини, %s, но это не новый рекорд! Однако, хорошая попытка!', $name;
}
return $phrase;
}
1;
# vim: set ft=perl noet ai ts=4 sw=4 sts=4:

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package Games::Gamestat;
# Stores and calculates player stats for games
use 5.018;
use strict;
use warnings;
use utf8;
use open qw (:std :utf8);
use DBI;
use English qw ( -no_match_vars );
use File::Path qw (make_path);
use Mojo::Util qw (trim);
use String::Random qw (random_string);
use Conf qw (LoadConf);
use Util qw (utf2sha1);
use version; our $VERSION = qw (1.0);
use Exporter qw (import);
our @EXPORT_OK = qw (SeedArtifacts);
my $c = LoadConf ();
my $dir = $c->{gamestat}->{dir};
my $gamestatdir = $c->{gamestat}->{gamestatdir};
my $dbfile = sprintf '%s/gamestat.sqlite', $gamestatdir;
# assume that there is not too much artifacts.
sub SeedArtifacts {
open (my $AFH, '<', "$dir/archeologic_artifacts.txt") || die "No $dir/archeologic_artifacts.txt\n";
my @arch_artifacts;
while (my $artifact = <$AFH>) {
next if ($artifact =~ /^\s*$/s);
$artifact = trim ($artifact);
push @arch_artifacts, $artifact;
}
close $AFH; ## no critic (InputOutput::RequireCheckedSyscalls)
open ($AFH, '<', "$dir/fisher_artifacts.txt") || die "No $dir/fisher_artifacts.txt\n";
my @fisher_artifacts;
while (my $artifact = <$AFH>) {
next if ($artifact =~ /^\s*$/s);
$artifact = trim ($artifact);
push @fisher_artifacts, $artifact;
}
close $AFH; ## no critic (InputOutput::RequireCheckedSyscalls)
undef $AFH;
my $tablename = random_string ('..........');
$tablename = utf2sha1 ($tablename);
while ($tablename =~ /^\d/s) {
$tablename = utf2sha1 ($tablename);
}
$tablename =~ s/[\/_\+]/a/sg;
$tablename = lc $tablename;
unless (-d $gamestatdir) {
make_path ($gamestatdir) || die "Unable to create $gamestatdir: $OS_ERROR\n";
}
my $dbh = DBI->connect ("dbi:SQLite:$dbfile", '', '');
$dbh->{sqlite_unicode} = 1;
my $rows_affected = $dbh->do ('PRAGMA foreign_keys=ON') or die $dbh->errstr . "\n";
$rows_affected = $dbh->do ('PRAGMA journal_mode=WAL') or die $dbh->errstr . "\n";
# Open transaction
$dbh->begin_work or die $dbh->errstr . "\n";
my $query = <<"QUERY";
CREATE TABLE IF NOT EXISTS $tablename (
id INT UNIQUE NOT NULL, -- artifact id
name TEXT PRIMARY KEY -- artifact name
);
QUERY
$rows_affected = $dbh->do ($query) or die $dbh->errstr . "\n";
my $sth = $dbh->prepare ("REPLACE INTO $tablename(id,name) VALUES (?,?)") or die $dbh->errstr . "\n";
# Insert our archeological artifacts
my $counter = 0;
foreach my $artifact (@arch_artifacts) {
last if ($counter == 10000);
$sth->execute ($counter, $artifact);
$counter++;
}
# Insert our fishing artifacts
$counter = 10000;
foreach my $artifact (@fisher_artifacts) {
last if ($counter == 20000);
$sth->execute ($counter, $artifact);
$counter++;
}
# Add indexes
$rows_affected = $dbh->do ("CREATE INDEX IF NOT EXISTS myartifactid ON $tablename(id)") or die $dbh->errstr . "\n";
# Drop target table and replace it with our
$rows_affected = $dbh->do ('DROP TABLE IF EXISTS artifacts') or die $dbh->errstr . "\n";
$rows_affected = $dbh->do ("ALTER TABLE $tablename RENAME TO artifacts") or die $dbh->errstr . "\n";
# Close transaction
$dbh->commit or die $dbh->errstr . "\n";
$dbh->disconnect or warn sprintf ('[WARN] Unable to close gamestat db, sqlite error: %s', $dbh->errstr) . "\n";
return;
}
1;

30
lib/Util.pm Normal file
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package Util;
use 5.018;
use strict;
use warnings;
use utf8;
use open qw (:std :utf8);
use English qw ( -no_match_vars );
use Digest::SHA qw (sha1_base64);
use Encode;
use version; our $VERSION = qw (1.0);
use Exporter qw (import);
our @EXPORT_OK = qw (utf2sha1);
sub utf2sha1 {
my $string = shift;
if ($string eq '') {
return sha1_base64 '';
}
my $bytes = encode_utf8 $string;
return sha1_base64 $bytes;
}
1;
# vim: set ft=perl noet ai ts=4 sw=4 sts=4: