Fix visual bug on 0 o'clock
* fix visual bug on 0 o'clock * move some variables to global scope * remove float number - reduce binary size
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@@ -39,16 +39,15 @@ OF SUCH DAMAGE.
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DS1307 clock;
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SevSeg Display;
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bool dot = true;
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float number;
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unsigned long currentMillis;
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unsigned long previousMillis = 0;
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const long interval = 500;
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const int hrs_btn = A0;
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const int min_btn = A1;
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bool dot = true;
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uint8_t minutes;
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uint8_t hours;
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void setup()
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{
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@@ -59,7 +58,9 @@ void setup()
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byte segmentPins[] = {2, 3, 4, 5, 6, 7, 8, 13};
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bool resistorsOnSegments = true; // 8 resistors, 330 Ohms each
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bool updateWithDelays = false; // Default. Recommended
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bool leadingZeros = false;
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/* without it there is visual bug at 0 o'clock, and in current version of
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* SevSeg' setChars() does not dots at all */
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bool leadingZeros = true;
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Display.begin(hardwareConfig, numDigits, digitPins, segmentPins,
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resistorsOnSegments, updateWithDelays, leadingZeros);
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@@ -88,8 +89,6 @@ void setup()
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void loop()
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{
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unsigned long currentMillis = millis();
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uint8_t minutes;
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uint8_t hours;
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if (currentMillis - previousMillis >= interval)
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{
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@@ -127,12 +126,9 @@ void loop()
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// make blinking dot
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if (dot == true) {
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number = clock.hour * 100 + clock.minute;
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number = number / 100;
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Display.setNumber(number, 2);
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Display.setNumber((clock.hour * 100 + clock.minute), 2);
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} else {
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number = clock.hour * 100 + clock.minute;
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Display.setNumber(number);
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Display.setNumber((clock.hour * 100 + clock.minute));
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}
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Display.refreshDisplay();
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