Add task pool, minor changes

- Add task pool to smooth impact when list in config is pretty long
- Update dependencies
- Update config
This commit is contained in:
eleksir
2024-04-06 12:39:41 +03:00
parent 4d04731aeb
commit dc89d197d9
21 changed files with 1558 additions and 157 deletions

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# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib
# Test binary, built with `go test -c`
*.test
# Output of the go coverage tool, specifically when used with LiteIDE
*.out

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MIT License
Copyright (c) 2020 Alejandro Durante
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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test:
go test -race -v ./
coverage:
go test -race -v -coverprofile=coverage.out -covermode=atomic ./

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<a title="Codecov" target="_blank" href="https://github.com/alitto/pond/actions"><img alt="Build status" src="https://github.com/alitto/pond/actions/workflows/main.yml/badge.svg?branch=master&event=push"/></a>
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<a title="Release" target="_blank" href="https://github.com/alitto/pond/releases"><img src="https://img.shields.io/github/v/release/alitto/pond"/></a>
<a title="Go Report Card" target="_blank" href="https://goreportcard.com/report/github.com/alitto/pond"><img src="https://goreportcard.com/badge/github.com/alitto/pond"/></a>
# pond
Minimalistic and High-performance goroutine worker pool written in Go
## Motivation
This library is meant to provide a simple way to limit concurrency when executing some function over a limited resource or service.
Some common scenarios include:
- Executing queries against a Database with a limited no. of connections
- Sending HTTP requests to a a rate/concurrency limited API
## Features:
- Zero dependencies
- Create pools with fixed or dynamic size
- Worker goroutines are only created when needed (backpressure detection) and automatically purged after being idle for some time (configurable)
- Minimalistic APIs for:
- Creating worker pools with fixed or dynamic size
- Submitting tasks to a pool in a fire-and-forget fashion
- Submitting tasks to a pool and waiting for them to complete
- Submitting tasks to a pool with a deadline
- Submitting a group of tasks and waiting for them to complete
- Submitting a group of tasks associated to a Context
- Getting the number of running workers (goroutines)
- Stopping a worker pool
- Task panics are handled gracefully (configurable panic handler)
- Supports Non-blocking and Blocking task submission modes (buffered / unbuffered)
- Very high performance and efficient resource usage under heavy workloads, even outperforming unbounded goroutines in some scenarios (See [benchmarks](https://github.com/alitto/pond-benchmarks))
- Configurable pool resizing strategy, with 3 presets for common scenarios: Eager, Balanced and Lazy.
- Complete pool metrics such as number of running workers, tasks waiting in the queue [and more](#metrics--monitoring).
- **New (since v1.7.0)**: configurable parent context and graceful shutdown with deadline.
- [API reference](https://pkg.go.dev/github.com/alitto/pond)
## How to install
```bash
go get -u github.com/alitto/pond
```
## How to use
### Worker pool with dynamic size
``` go
package main
import (
"fmt"
"github.com/alitto/pond"
)
func main() {
// Create a buffered (non-blocking) pool that can scale up to 100 workers
// and has a buffer capacity of 1000 tasks
pool := pond.New(100, 1000)
// Submit 1000 tasks
for i := 0; i < 1000; i++ {
n := i
pool.Submit(func() {
fmt.Printf("Running task #%d\n", n)
})
}
// Stop the pool and wait for all submitted tasks to complete
pool.StopAndWait()
}
```
### Worker pool with fixed size
``` go
package main
import (
"fmt"
"github.com/alitto/pond"
)
func main() {
// Create an unbuffered (blocking) pool with a fixed
// number of workers
pool := pond.New(10, 0, pond.MinWorkers(10))
// Submit 1000 tasks
for i := 0; i < 1000; i++ {
n := i
pool.Submit(func() {
fmt.Printf("Running task #%d\n", n)
})
}
// Stop the pool and wait for all submitted tasks to complete
pool.StopAndWait()
}
```
### Submitting a group of tasks
``` go
package main
import (
"fmt"
"github.com/alitto/pond"
)
func main() {
// Create a pool
pool := pond.New(10, 1000)
defer pool.StopAndWait()
// Create a task group
group := pool.Group()
// Submit a group of tasks
for i := 0; i < 20; i++ {
n := i
group.Submit(func() {
fmt.Printf("Running group task #%d\n", n)
})
}
// Wait for all tasks in the group to complete
group.Wait()
}
```
### Submitting a group of tasks associated to a context (**since v1.8.0**)
This feature provides synchronization, error propagation, and Context cancelation for subtasks of a common task. Similar to `errgroup.Group` from [`golang.org/x/sync/errgroup`](https://pkg.go.dev/golang.org/x/sync/errgroup) package with concurrency bounded by the worker pool.
``` go
package main
import (
"context"
"fmt"
"net/http"
"github.com/alitto/pond"
)
func main() {
// Create a worker pool
pool := pond.New(10, 1000)
defer pool.StopAndWait()
// Create a task group associated to a context
group, ctx := pool.GroupContext(context.Background())
var urls = []string{
"https://www.golang.org/",
"https://www.google.com/",
"https://www.github.com/",
}
// Submit tasks to fetch each URL
for _, url := range urls {
url := url
group.Submit(func() error {
req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
resp, err := http.DefaultClient.Do(req)
if err == nil {
resp.Body.Close()
}
return err
})
}
// Wait for all HTTP requests to complete.
err := group.Wait()
if err != nil {
fmt.Printf("Failed to fetch URLs: %v", err)
} else {
fmt.Println("Successfully fetched all URLs")
}
}
```
### Pool Configuration Options
- **MinWorkers**: Specifies the minimum number of worker goroutines that must be running at any given time. These goroutines are started when the pool is created. The default value is 0. Example:
``` go
// This will create a pool with 5 running worker goroutines
pool := pond.New(10, 1000, pond.MinWorkers(5))
```
- **IdleTimeout**: Defines how long to wait before removing idle worker goroutines from the pool. The default value is 5 seconds. Example:
``` go
// This will create a pool that will remove workers 100ms after they become idle
pool := pond.New(10, 1000, pond.IdleTimeout(100 * time.Millisecond))
```
- **PanicHandler**: Allows to configure a custom function to handle panics thrown by tasks submitted to the pool. The default handler just writes a message to standard output using `fmt.Printf` with the following contents: `Worker exits from a panic: [panic] \n Stack trace: [stack trace]`). Example:
```go
// Custom panic handler function
panicHandler := func(p interface{}) {
fmt.Printf("Task panicked: %v", p)
}
// This will create a pool that will handle panics using a custom panic handler
pool := pond.New(10, 1000, pond.PanicHandler(panicHandler)))
```
- **Strategy**: Configures the strategy used to resize the pool when backpressure is detected. You can create a custom strategy by implementing the `pond.ResizingStrategy` interface or choose one of the 3 presets:
- **Eager**: maximizes responsiveness at the expense of higher resource usage, which can reduce throughput under certain conditions. This strategy is meant for worker pools that will operate at a small percentage of their capacity most of the time and may occasionally receive bursts of tasks. This is the default strategy.
- **Balanced**: tries to find a balance between responsiveness and throughput. It's suitable for general purpose worker pools or those that will operate close to 50% of their capacity most of the time.
- **Lazy**: maximizes throughput at the expense of responsiveness. This strategy is meant for worker pools that will operate close to their max. capacity most of the time.
``` go
// Example: create pools with different resizing strategies
eagerPool := pond.New(10, 1000, pond.Strategy(pond.Eager()))
balancedPool := pond.New(10, 1000, pond.Strategy(pond.Balanced()))
lazyPool := pond.New(10, 1000, pond.Strategy(pond.Lazy()))
```
- **Context**: Configures a parent context on this pool to stop all workers when it is cancelled. The default value `context.Background()`. Example:
``` go
// This creates a pool that is stopped when myCtx is cancelled
pool := pond.New(10, 1000, pond.Context(myCtx))
```
### Resizing strategies
The following chart illustrates the behaviour of the different pool resizing strategies as the number of submitted tasks increases. Each line represents the number of worker goroutines in the pool (pool size) and the x-axis reflects the number of submitted tasks (cumulative).
![Pool resizing strategies behaviour](./docs/strategies.svg)
As the name suggests, the "Eager" strategy always spawns an extra worker when there are no idles, which causes the pool to grow almost linearly with the number of submitted tasks. On the other end, the "Lazy" strategy creates one worker every N submitted tasks, where N is the maximum number of available CPUs ([GOMAXPROCS](https://golang.org/pkg/runtime/#GOMAXPROCS)). The "Balanced" strategy represents a middle ground between the previous two because it creates a worker every N/2 submitted tasks.
### Stopping a pool
There are 3 methods available to stop a pool and release associated resources:
- `pool.Stop()`: stop accepting new tasks and signal all workers to stop processing new tasks. Tasks being processed by workers will continue until completion unless the process is terminated.
- `pool.StopAndWait()`: stop accepting new tasks and wait until all running and queued tasks have completed before returning.
- `pool.StopAndWaitFor(deadline time.Duration)`: similar to `StopAndWait` but with a deadline to prevent waiting indefinitely.
### Metrics & monitoring
Each worker pool instance exposes useful metrics that can be queried through the following methods:
- `pool.RunningWorkers() int`: Current number of running workers
- `pool.IdleWorkers() int`: Current number of idle workers
- `pool.MinWorkers() int`: Minimum number of worker goroutines
- `pool.MaxWorkers() int`: Maxmimum number of worker goroutines
- `pool.MaxCapacity() int`: Maximum number of tasks that can be waiting in the queue at any given time (queue capacity)
- `pool.SubmittedTasks() uint64`: Total number of tasks submitted since the pool was created
- `pool.WaitingTasks() uint64`: Current number of tasks in the queue that are waiting to be executed
- `pool.SuccessfulTasks() uint64`: Total number of tasks that have successfully completed their exection since the pool was created
- `pool.FailedTasks() uint64`: Total number of tasks that completed with panic since the pool was created
- `pool.CompletedTasks() uint64`: Total number of tasks that have completed their exection either successfully or with panic since the pool was created
In our [Prometheus example](./examples/prometheus/prometheus.go) we showcase how to configure collectors for these metrics and expose them to Prometheus.
## Examples
- [Creating a worker pool with dynamic size](./examples/dynamic_size/dynamic_size.go)
- [Creating a worker pool with fixed size](./examples/fixed_size/fixed_size.go)
- [Creating a worker pool with a Context](./examples/pool_context/pool_context.go)
- [Exporting worker pool metrics to Prometheus](./examples/prometheus/prometheus.go)
- [Submitting a group of tasks](./examples/task_group/task_group.go)
- [Submitting a group of tasks associated to a context](./examples/group_context/group_context.go)
## API Reference
Full API reference is available at https://pkg.go.dev/github.com/alitto/pond
## Benchmarks
See [Benchmarks](https://github.com/alitto/pond-benchmarks).
## Resources
Here are some of the resources which have served as inspiration when writing this library:
- http://marcio.io/2015/07/handling-1-million-requests-per-minute-with-golang/
- https://brandur.org/go-worker-pool
- https://gobyexample.com/worker-pools
- https://github.com/panjf2000/ants
- https://github.com/gammazero/workerpool
## Contribution & Support
Feel free to send a pull request if you consider there's something which can be improved. Also, please open up an issue if you run into a problem when using this library or just have a question.

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package pond
import (
"context"
"sync"
)
// TaskGroup represents a group of related tasks
type TaskGroup struct {
pool *WorkerPool
waitGroup sync.WaitGroup
}
// Submit adds a task to this group and sends it to the worker pool to be executed
func (g *TaskGroup) Submit(task func()) {
g.waitGroup.Add(1)
g.pool.Submit(func() {
defer g.waitGroup.Done()
task()
})
}
// Wait waits until all the tasks in this group have completed
func (g *TaskGroup) Wait() {
// Wait for all tasks to complete
g.waitGroup.Wait()
}
// TaskGroupWithContext represents a group of related tasks associated to a context
type TaskGroupWithContext struct {
TaskGroup
ctx context.Context
cancel context.CancelFunc
errSync struct {
once sync.Once
guard sync.RWMutex
}
err error
}
// Submit adds a task to this group and sends it to the worker pool to be executed
func (g *TaskGroupWithContext) Submit(task func() error) {
g.waitGroup.Add(1)
g.pool.Submit(func() {
defer g.waitGroup.Done()
// If context has already been cancelled, skip task execution
select {
case <-g.ctx.Done():
return
default:
}
// don't actually ignore errors
err := task()
if err != nil {
g.setError(err)
}
})
}
// Wait blocks until either all the tasks submitted to this group have completed,
// one of them returned a non-nil error or the context associated to this group
// was canceled.
func (g *TaskGroupWithContext) Wait() error {
// Wait for all tasks to complete
tasksCompleted := make(chan struct{})
go func() {
g.waitGroup.Wait()
tasksCompleted <- struct{}{}
}()
select {
case <-tasksCompleted:
// If context was provided, cancel it to signal all running tasks to stop
g.cancel()
case <-g.ctx.Done():
g.setError(g.ctx.Err())
}
return g.getError()
}
func (g *TaskGroupWithContext) getError() error {
g.errSync.guard.RLock()
err := g.err
g.errSync.guard.RUnlock()
return err
}
func (g *TaskGroupWithContext) setError(err error) {
g.errSync.once.Do(func() {
g.errSync.guard.Lock()
g.err = err
g.errSync.guard.Unlock()
// Cancel execution of any pending task in this group
g.cancel()
})
}

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package pond
import (
"context"
"errors"
"fmt"
"runtime/debug"
"sync"
"sync/atomic"
"time"
)
const (
// defaultIdleTimeout defines the default idle timeout to use when not explicitly specified
// via the IdleTimeout() option
defaultIdleTimeout = 5 * time.Second
)
var (
// ErrSubmitOnStoppedPool is thrown when attempting to submit a task to a pool that has been stopped
ErrSubmitOnStoppedPool = errors.New("worker pool has been stopped and is no longer accepting tasks")
)
// defaultPanicHandler is the default panic handler
func defaultPanicHandler(panic interface{}) {
fmt.Printf("Worker exits from a panic: %v\nStack trace: %s\n", panic, string(debug.Stack()))
}
// ResizingStrategy represents a pool resizing strategy
type ResizingStrategy interface {
Resize(runningWorkers, minWorkers, maxWorkers int) bool
}
// Option represents an option that can be passed when instantiating a worker pool to customize it
type Option func(*WorkerPool)
// IdleTimeout allows to change the idle timeout for a worker pool
func IdleTimeout(idleTimeout time.Duration) Option {
return func(pool *WorkerPool) {
pool.idleTimeout = idleTimeout
}
}
// MinWorkers allows to change the minimum number of workers of a worker pool
func MinWorkers(minWorkers int) Option {
return func(pool *WorkerPool) {
pool.minWorkers = minWorkers
}
}
// Strategy allows to change the strategy used to resize the pool
func Strategy(strategy ResizingStrategy) Option {
return func(pool *WorkerPool) {
pool.strategy = strategy
}
}
// PanicHandler allows to change the panic handler function of a worker pool
func PanicHandler(panicHandler func(interface{})) Option {
return func(pool *WorkerPool) {
pool.panicHandler = panicHandler
}
}
// Context configures a parent context on a worker pool to stop all workers when it is cancelled
func Context(parentCtx context.Context) Option {
return func(pool *WorkerPool) {
pool.context, pool.contextCancel = context.WithCancel(parentCtx)
}
}
// WorkerPool models a pool of workers
type WorkerPool struct {
// Atomic counters, should be placed first so alignment is guaranteed
// for atomic operations.
workerCount int32
idleWorkerCount int32
waitingTaskCount uint64
submittedTaskCount uint64
successfulTaskCount uint64
failedTaskCount uint64
// Configurable settings
maxWorkers int
maxCapacity int
minWorkers int
idleTimeout time.Duration
strategy ResizingStrategy
panicHandler func(interface{})
context context.Context
contextCancel context.CancelFunc
// Private properties
tasks chan func()
tasksCloseOnce sync.Once
workersWaitGroup sync.WaitGroup
tasksWaitGroup sync.WaitGroup
mutex sync.Mutex
stopped int32
}
// New creates a worker pool with that can scale up to the given maximum number of workers (maxWorkers).
// The maxCapacity parameter determines the number of tasks that can be submitted to this pool without blocking,
// because it defines the size of the buffered channel used to receive tasks.
// The options parameter can take a list of functions to customize configuration values on this worker pool.
func New(maxWorkers, maxCapacity int, options ...Option) *WorkerPool {
// Instantiate the pool
pool := &WorkerPool{
maxWorkers: maxWorkers,
maxCapacity: maxCapacity,
idleTimeout: defaultIdleTimeout,
strategy: Eager(),
panicHandler: defaultPanicHandler,
}
// Apply all options
for _, opt := range options {
opt(pool)
}
// Make sure options are consistent
if pool.maxWorkers <= 0 {
pool.maxWorkers = 1
}
if pool.minWorkers > pool.maxWorkers {
pool.minWorkers = pool.maxWorkers
}
if pool.maxCapacity < 0 {
pool.maxCapacity = 0
}
if pool.idleTimeout < 0 {
pool.idleTimeout = defaultIdleTimeout
}
// Initialize base context (if not already set)
if pool.context == nil {
Context(context.Background())(pool)
}
// Create tasks channel
pool.tasks = make(chan func(), pool.maxCapacity)
// Start purger goroutine
pool.workersWaitGroup.Add(1)
go pool.purge()
// Start minWorkers workers
if pool.minWorkers > 0 {
for i := 0; i < pool.minWorkers; i++ {
pool.maybeStartWorker(nil)
}
}
return pool
}
// RunningWorkers returns the current number of running workers
func (p *WorkerPool) RunningWorkers() int {
return int(atomic.LoadInt32(&p.workerCount))
}
// IdleWorkers returns the current number of idle workers
func (p *WorkerPool) IdleWorkers() int {
return int(atomic.LoadInt32(&p.idleWorkerCount))
}
// MinWorkers returns the minimum number of worker goroutines
func (p *WorkerPool) MinWorkers() int {
return p.minWorkers
}
// MaxWorkers returns the maximum number of worker goroutines
func (p *WorkerPool) MaxWorkers() int {
return p.maxWorkers
}
// MaxCapacity returns the maximum number of tasks that can be waiting in the queue
// at any given time (queue size)
func (p *WorkerPool) MaxCapacity() int {
return p.maxCapacity
}
// Strategy returns the configured pool resizing strategy
func (p *WorkerPool) Strategy() ResizingStrategy {
return p.strategy
}
// SubmittedTasks returns the total number of tasks submitted since the pool was created
func (p *WorkerPool) SubmittedTasks() uint64 {
return atomic.LoadUint64(&p.submittedTaskCount)
}
// WaitingTasks returns the current number of tasks in the queue that are waiting to be executed
func (p *WorkerPool) WaitingTasks() uint64 {
return atomic.LoadUint64(&p.waitingTaskCount)
}
// SuccessfulTasks returns the total number of tasks that have successfully completed their exection
// since the pool was created
func (p *WorkerPool) SuccessfulTasks() uint64 {
return atomic.LoadUint64(&p.successfulTaskCount)
}
// FailedTasks returns the total number of tasks that completed with panic since the pool was created
func (p *WorkerPool) FailedTasks() uint64 {
return atomic.LoadUint64(&p.failedTaskCount)
}
// CompletedTasks returns the total number of tasks that have completed their exection either successfully
// or with panic since the pool was created
func (p *WorkerPool) CompletedTasks() uint64 {
return p.SuccessfulTasks() + p.FailedTasks()
}
// Stopped returns true if the pool has been stopped and is no longer accepting tasks, and false otherwise.
func (p *WorkerPool) Stopped() bool {
return atomic.LoadInt32(&p.stopped) == 1
}
// Submit sends a task to this worker pool for execution. If the queue is full,
// it will wait until the task is dispatched to a worker goroutine.
func (p *WorkerPool) Submit(task func()) {
p.submit(task, true)
}
// TrySubmit attempts to send a task to this worker pool for execution. If the queue is full,
// it will not wait for a worker to become idle. It returns true if it was able to dispatch
// the task and false otherwise.
func (p *WorkerPool) TrySubmit(task func()) bool {
return p.submit(task, false)
}
func (p *WorkerPool) submit(task func(), mustSubmit bool) (submitted bool) {
if task == nil {
return
}
if p.Stopped() {
// Pool is stopped and caller must submit the task
if mustSubmit {
panic(ErrSubmitOnStoppedPool)
}
return
}
// Increment submitted and waiting task counters as soon as we receive a task
atomic.AddUint64(&p.submittedTaskCount, 1)
atomic.AddUint64(&p.waitingTaskCount, 1)
p.tasksWaitGroup.Add(1)
defer func() {
if !submitted {
// Task was not sumitted to the pool, decrement submitted and waiting task counters
atomic.AddUint64(&p.submittedTaskCount, ^uint64(0))
atomic.AddUint64(&p.waitingTaskCount, ^uint64(0))
p.tasksWaitGroup.Done()
}
}()
// Start a worker as long as we haven't reached the limit
if submitted = p.maybeStartWorker(task); submitted {
return
}
if !mustSubmit {
// Attempt to dispatch to an idle worker without blocking
select {
case p.tasks <- task:
submitted = true
return
default:
// Channel is full and can't wait for an idle worker, so need to exit
return
}
}
// Submit the task to the tasks channel and wait for it to be picked up by a worker
p.tasks <- task
submitted = true
return
}
// SubmitAndWait sends a task to this worker pool for execution and waits for it to complete
// before returning
func (p *WorkerPool) SubmitAndWait(task func()) {
if task == nil {
return
}
done := make(chan struct{})
p.Submit(func() {
defer close(done)
task()
})
<-done
}
// SubmitBefore attempts to send a task for execution to this worker pool but aborts it
// if the task did not start before the given deadline.
func (p *WorkerPool) SubmitBefore(task func(), deadline time.Duration) {
if task == nil {
return
}
timer := time.NewTimer(deadline)
p.Submit(func() {
select {
case <-timer.C:
// Deadline was reached, abort the task
default:
// Deadline not reached, execute the task
defer timer.Stop()
task()
}
})
}
// Stop causes this pool to stop accepting new tasks and signals all workers to exit.
// Tasks being executed by workers will continue until completion (unless the process is terminated).
// Tasks in the queue will not be executed.
func (p *WorkerPool) Stop() {
go p.stop(false)
}
// StopAndWait causes this pool to stop accepting new tasks and then waits for all tasks in the queue
// to complete before returning.
func (p *WorkerPool) StopAndWait() {
p.stop(true)
}
// StopAndWaitFor stops this pool and waits until either all tasks in the queue are completed
// or the given deadline is reached, whichever comes first.
func (p *WorkerPool) StopAndWaitFor(deadline time.Duration) {
// Launch goroutine to detect when worker pool has stopped gracefully
workersDone := make(chan struct{})
go func() {
p.stop(true)
workersDone <- struct{}{}
}()
// Wait until either all workers have exited or the deadline is reached
select {
case <-workersDone:
return
case <-time.After(deadline):
p.contextCancel()
return
}
}
func (p *WorkerPool) stop(waitForQueuedTasksToComplete bool) {
// Mark pool as stopped
atomic.StoreInt32(&p.stopped, 1)
if waitForQueuedTasksToComplete {
// Wait for all queued tasks to complete
p.tasksWaitGroup.Wait()
}
// Reset worker count
p.resetWorkerCount()
// Terminate all workers & purger goroutine
p.contextCancel()
// Wait for all workers & purger goroutine to exit
p.workersWaitGroup.Wait()
// close tasks channel (only once, in case multiple concurrent calls to StopAndWait are made)
p.tasksCloseOnce.Do(func() {
close(p.tasks)
})
}
// purge represents the work done by the purger goroutine
func (p *WorkerPool) purge() {
defer p.workersWaitGroup.Done()
idleTicker := time.NewTicker(p.idleTimeout)
defer idleTicker.Stop()
for {
select {
// Timed out waiting for any activity to happen, attempt to stop an idle worker
case <-idleTicker.C:
p.maybeStopIdleWorker()
// Pool context was cancelled, exit
case <-p.context.Done():
return
}
}
}
// maybeStopIdleWorker attempts to stop an idle worker by sending it a nil task
func (p *WorkerPool) maybeStopIdleWorker() bool {
if decremented := p.decrementWorkerCount(); !decremented {
return false
}
// Send a nil task to stop an idle worker
p.tasks <- nil
return true
}
// maybeStartWorker attempts to create a new worker goroutine to run the given task.
// If the worker pool has reached the maximum number of workers or there are idle workers,
// it will not create a new one.
func (p *WorkerPool) maybeStartWorker(firstTask func()) bool {
if incremented := p.incrementWorkerCount(); !incremented {
return false
}
if firstTask == nil {
// Worker starts idle
atomic.AddInt32(&p.idleWorkerCount, 1)
}
// Launch worker goroutine
go worker(p.context, &p.workersWaitGroup, firstTask, p.tasks, p.executeTask)
return true
}
// executeTask executes the given task and updates task-related counters
func (p *WorkerPool) executeTask(task func(), isFirstTask bool) {
defer func() {
if panic := recover(); panic != nil {
// Increment failed task count
atomic.AddUint64(&p.failedTaskCount, 1)
// Invoke panic handler
p.panicHandler(panic)
// Increment idle count
atomic.AddInt32(&p.idleWorkerCount, 1)
}
p.tasksWaitGroup.Done()
}()
// Decrement idle count
if !isFirstTask {
atomic.AddInt32(&p.idleWorkerCount, -1)
}
// Decrement waiting task count
atomic.AddUint64(&p.waitingTaskCount, ^uint64(0))
// Execute task
task()
// Increment successful task count
atomic.AddUint64(&p.successfulTaskCount, 1)
// Increment idle count
atomic.AddInt32(&p.idleWorkerCount, 1)
}
func (p *WorkerPool) incrementWorkerCount() bool {
p.mutex.Lock()
defer p.mutex.Unlock()
runningWorkerCount := p.RunningWorkers()
// Reached max workers, do not create a new one
if runningWorkerCount >= p.maxWorkers {
return false
}
// Idle workers available, do not create a new one
if runningWorkerCount >= p.minWorkers && runningWorkerCount > 0 && p.IdleWorkers() > 0 {
return false
}
// Execute the resizing strategy to determine if we should create more workers
if resize := p.strategy.Resize(runningWorkerCount, p.minWorkers, p.maxWorkers); !resize {
return false
}
// Increment worker count
atomic.AddInt32(&p.workerCount, 1)
// Increment wait group
p.workersWaitGroup.Add(1)
return true
}
func (p *WorkerPool) decrementWorkerCount() bool {
p.mutex.Lock()
defer p.mutex.Unlock()
if p.IdleWorkers() <= 0 || p.RunningWorkers() <= p.minWorkers || p.Stopped() {
return false
}
// Decrement worker count
atomic.AddInt32(&p.workerCount, -1)
// Decrement idle count
atomic.AddInt32(&p.idleWorkerCount, -1)
return true
}
func (p *WorkerPool) resetWorkerCount() {
p.mutex.Lock()
defer p.mutex.Unlock()
// Reset worker count
atomic.StoreInt32(&p.workerCount, 0)
// Reset idle count
atomic.StoreInt32(&p.idleWorkerCount, 0)
}
// Group creates a new task group
func (p *WorkerPool) Group() *TaskGroup {
return &TaskGroup{
pool: p,
}
}
// GroupContext creates a new task group and an associated Context derived from ctx.
//
// The derived Context is canceled the first time a function submitted to the group
// returns a non-nil error or the first time Wait returns, whichever occurs first.
func (p *WorkerPool) GroupContext(ctx context.Context) (*TaskGroupWithContext, context.Context) {
if ctx == nil {
panic("a non-nil context needs to be specified when using GroupContext")
}
ctx, cancel := context.WithCancel(ctx)
return &TaskGroupWithContext{
TaskGroup: TaskGroup{
pool: p,
},
ctx: ctx,
cancel: cancel,
}, ctx
}

55
vendor/github.com/alitto/pond/resizer.go generated vendored Normal file
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@@ -0,0 +1,55 @@
package pond
import (
"runtime"
)
var maxProcs = runtime.GOMAXPROCS(0)
// Preset pool resizing strategies
var (
// Eager maximizes responsiveness at the expense of higher resource usage,
// which can reduce throughput under certain conditions.
// This strategy is meant for worker pools that will operate at a small percentage of their capacity
// most of the time and may occasionally receive bursts of tasks. It's the default strategy.
Eager = func() ResizingStrategy { return RatedResizer(1) }
// Balanced tries to find a balance between responsiveness and throughput.
// It's suitable for general purpose worker pools or those
// that will operate close to 50% of their capacity most of the time.
Balanced = func() ResizingStrategy { return RatedResizer(maxProcs / 2) }
// Lazy maximizes throughput at the expense of responsiveness.
// This strategy is meant for worker pools that will operate close to their max. capacity most of the time.
Lazy = func() ResizingStrategy { return RatedResizer(maxProcs) }
)
// ratedResizer implements a rated resizing strategy
type ratedResizer struct {
rate uint64
hits uint64
}
// RatedResizer creates a resizing strategy which can be configured
// to create workers at a specific rate when the pool has no idle workers.
// rate: determines the number of tasks to receive before creating an extra worker.
// A value of 3 can be interpreted as: "Create a new worker every 3 tasks".
func RatedResizer(rate int) ResizingStrategy {
if rate < 1 {
rate = 1
}
return &ratedResizer{
rate: uint64(rate),
}
}
func (r *ratedResizer) Resize(runningWorkers, minWorkers, maxWorkers int) bool {
if r.rate == 1 || runningWorkers == 0 {
return true
}
r.hits++
return r.hits%r.rate == 1
}

35
vendor/github.com/alitto/pond/worker.go generated vendored Normal file
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package pond
import (
"context"
"sync"
)
// worker represents a worker goroutine
func worker(context context.Context, waitGroup *sync.WaitGroup, firstTask func(), tasks <-chan func(), taskExecutor func(func(), bool)) {
// If provided, execute the first task immediately, before listening to the tasks channel
if firstTask != nil {
taskExecutor(firstTask, true)
}
defer func() {
waitGroup.Done()
}()
for {
select {
case <-context.Done():
// Pool context was cancelled, exit
return
case task, ok := <-tasks:
if task == nil || !ok {
// We have received a signal to exit
return
}
// We have received a task, execute it
taskExecutor(task, false)
}
}
}