0

Change layout to more go-style-ish, replace some modules

* Deejay files, split them to achieve go-style project layout
* Replace logrus with log/slog module to reduce dependencies
* Replace gopkg.in/ini.v1 with github.com/wlevene/ini to make sure all modules BSD licensed
* Update linter config && fix tons of linter warnings
* Update .gitignore
* Update README.md
This commit is contained in:
eleksir
2025-11-09 22:16:04 +03:00
parent c5f4682cb9
commit 79d9a2f604
211 changed files with 12879 additions and 7732 deletions

View File

@@ -43,8 +43,8 @@ type DLL struct {
// LoadDLL loads DLL file into memory.
//
// Warning: using LoadDLL without an absolute path name is subject to
// DLL preloading attacks. To safely load a system DLL, use LazyDLL
// with System set to true, or use LoadLibraryEx directly.
// DLL preloading attacks. To safely load a system DLL, use [NewLazySystemDLL],
// or use [LoadLibraryEx] directly.
func LoadDLL(name string) (dll *DLL, err error) {
namep, err := UTF16PtrFromString(name)
if err != nil {
@@ -65,7 +65,7 @@ func LoadDLL(name string) (dll *DLL, err error) {
return d, nil
}
// MustLoadDLL is like LoadDLL but panics if load operation failes.
// MustLoadDLL is like LoadDLL but panics if load operation fails.
func MustLoadDLL(name string) *DLL {
d, e := LoadDLL(name)
if e != nil {
@@ -271,6 +271,9 @@ func (d *LazyDLL) NewProc(name string) *LazyProc {
}
// NewLazyDLL creates new LazyDLL associated with DLL file.
//
// Warning: using NewLazyDLL without an absolute path name is subject to
// DLL preloading attacks. To safely load a system DLL, use [NewLazySystemDLL].
func NewLazyDLL(name string) *LazyDLL {
return &LazyDLL{Name: name}
}
@@ -410,7 +413,3 @@ func loadLibraryEx(name string, system bool) (*DLL, error) {
}
return &DLL{Name: name, Handle: h}, nil
}
type errString string
func (s errString) Error() string { return string(s) }