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348
vendor/github.com/BurntSushi/xgbutil/xgbutil.go
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348
vendor/github.com/BurntSushi/xgbutil/xgbutil.go
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package xgbutil
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import (
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"log"
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"os"
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"sync"
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"github.com/BurntSushi/xgb"
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"github.com/BurntSushi/xgb/xinerama"
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"github.com/BurntSushi/xgb/xproto"
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)
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// Logger is used through xgbutil when messages need to be emitted to stderr.
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var Logger = log.New(os.Stderr, "[xgbutil] ", log.Lshortfile)
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// The current maximum request size. I think we can expand this with
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// BigReq, but it probably isn't worth it at the moment.
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const MaxReqSize = (1 << 16) * 4
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// An XUtil represents the state of xgbutil. It keeps track of the current
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// X connection, the root window, event callbacks, key/mouse bindings, etc.
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// Regrettably, many of the members are exported, even though they should not
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// be used directly by the user. They are exported for use in sub-packages.
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// (Namely, xevent, keybind and mousebind.) In fact, there should *never*
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// be a reason to access any members of an XUtil value directly. Any
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// interaction with an XUtil value should be through its methods.
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type XUtil struct {
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// conn is the XGB connection object used to issue protocol requests.
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conn *xgb.Conn
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// Quit can be set to true, and the main event loop will finish processing
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// the current event, and gracefully quit afterwards.
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// This is exported for use in the xevent package. Please us xevent.Quit
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// to set this value.
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Quit bool // when true, the main event loop will stop gracefully
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// setup contains all the setup information retrieved at connection time.
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setup *xproto.SetupInfo
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// screen is a simple alias to the default screen info.
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screen *xproto.ScreenInfo
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// root is an alias to the default root window.
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root xproto.Window
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// Atoms is a cache of atom names to resource identifiers. This minimizes
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// round trips to the X server, since atom identifiers never change.
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// It is exported for use in the xprop package. It should not be used.
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Atoms map[string]xproto.Atom
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AtomsLck *sync.RWMutex
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// AtomNames is a cache just like 'atoms', but in the reverse direction.
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// It is exported for use in the xprop package. It should not be used.
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AtomNames map[xproto.Atom]string
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AtomNamesLck *sync.RWMutex
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// Evqueue is the queue that stores the results of xgb.WaitForEvent.
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// Namely, each value is either an Event *or* an Error.
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// It is exported for use in the xevent package. Do not use it.
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// If you need to interact with the event queue, please use the functions
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// available in the xevent package: Dequeue, DequeueAt, QueueEmpty
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// and QueuePeek.
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Evqueue []EventOrError
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EvqueueLck *sync.RWMutex
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// Callbacks is a map of event numbers to a map of window identifiers
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// to callback functions.
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// This is the data structure that stores all callback functions, where
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// a callback function is always attached to a (event, window) tuple.
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// It is exported for use in the xevent package. Do not use it.
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Callbacks map[int]map[xproto.Window][]Callback
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CallbacksLck *sync.RWMutex
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// Hooks are called by the XEvent main loop before processing the event
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// itself. These are meant for instances when it's not possible / easy
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// to use the normal Hook system. You should not modify this yourself.
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Hooks []CallbackHook
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HooksLck *sync.RWMutex
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// eventTime is the last time recorded by an event. It is automatically
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// updated if xgbutil's main event loop is used.
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eventTime xproto.Timestamp
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// Keymap corresponds to xgbutil's current conception of the keyboard
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// mapping. It is automatically kept up-to-date if xgbutil's event loop
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// is used.
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// It is exported for use in the keybind package. It should not be
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// accessed directly. Instead, use keybind.KeyMapGet.
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Keymap *KeyboardMapping
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// Modmap corresponds to xgbutil's current conception of the modifier key
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// mapping. It is automatically kept up-to-date if xgbutil's event loop
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// is used.
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// It is exported for use in the keybind package. It should not be
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// accessed directly. Instead, use keybind.ModMapGet.
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Modmap *ModifierMapping
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// KeyRedirect corresponds to a window identifier that, when set,
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// automatically receives *all* keyboard events. This is a sort-of
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// synthetic grab and is helpful in avoiding race conditions.
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// It is exported for use in the xevent and keybind packages. Do not use
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// it directly. To redirect key events, please use xevent.RedirectKeyEvents.
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KeyRedirect xproto.Window
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// Keybinds is the data structure storing all callbacks for key bindings.
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// This is extremely similar to the general notion of event callbacks,
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// but adds extra support to make handling key bindings easier. (Like
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// specifying human readable key sequences to bind to.)
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// KeyBindKey is a struct representing the 4-tuple
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// (event-type, window-id, modifiers, keycode).
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// It is exported for use in the keybind package. Do not access it directly.
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Keybinds map[KeyKey][]CallbackKey
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KeybindsLck *sync.RWMutex
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// Keygrabs is a frequency count of the number of callbacks associated
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// with a particular KeyBindKey. This is necessary because we can only
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// grab a particular key *once*, but we may want to attach several callbacks
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// to a single keypress.
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// It is exported for use in the keybind package. Do not access it directly.
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Keygrabs map[KeyKey]int
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// Keystrings is a list of all key strings used to connect keybindings.
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// They are used to rebuild key grabs when the keyboard mapping is updated.
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// It is exported for use in the keybind package. Do not access it directly.
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Keystrings []KeyString
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// Mousebinds is the data structure storing all callbacks for mouse
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// bindings.This is extremely similar to the general notion of event
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// callbacks,but adds extra support to make handling mouse bindings easier.
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// (Like specifying human readable mouse sequences to bind to.)
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// MouseBindKey is a struct representing the 4-tuple
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// (event-type, window-id, modifiers, button).
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// It is exported for use in the mousebind package. Do not use it.
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Mousebinds map[MouseKey][]CallbackMouse
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MousebindsLck *sync.RWMutex
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// Mousegrabs is a frequency count of the number of callbacks associated
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// with a particular MouseBindKey. This is necessary because we can only
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// grab a particular mouse button *once*, but we may want to attach
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// several callbacks to a single button press.
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// It is exported for use in the mousebind package. Do not use it.
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Mousegrabs map[MouseKey]int
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// InMouseDrag is true if a drag is currently in progress.
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// It is exported for use in the mousebind package. Do not use it.
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InMouseDrag bool
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// MouseDragStep is the function executed for each step (i.e., pointer
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// movement) in the current mouse drag. Note that this is nil when a drag
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// is not in progress.
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// It is exported for use in the mousebind package. Do not use it.
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MouseDragStepFun MouseDragFun
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// MouseDragEnd is the function executed at the end of the current
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// mouse drag. This is nil when a drag is not in progress.
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// It is exported for use in the mousebind package. Do not use it.
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MouseDragEndFun MouseDragFun
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// gc is a general purpose graphics context; used to paint images.
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// Since we don't do any real X drawing, we don't really care about the
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// particulars of our graphics context.
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gc xproto.Gcontext
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// dummy is a dummy window used for mouse/key GRABs.
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// Basically, whenever a grab is instituted, mouse and key events are
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// redirected to the dummy the window.
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dummy xproto.Window
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// ErrorHandler is the function that handles errors *in the event loop*.
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// By default, it simply emits them to stderr.
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// It is exported for use in the xevent package. To set the default error
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// handler, please use xevent.ErrorHandlerSet.
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ErrorHandler ErrorHandlerFun
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}
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// NewConn connects to the X server using the DISPLAY environment variable
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// and creates a new XUtil. Most environments have the DISPLAY environment
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// variable set, so this is probably what you want to use to connect to X.
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func NewConn() (*XUtil, error) {
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return NewConnDisplay("")
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}
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// NewConnDisplay connects to the X server and creates a new XUtil.
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// If 'display' is empty, the DISPLAY environment variable is used. Otherwise
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// there are several different display formats supported:
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//
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// NewConn(":1") -> net.Dial("unix", "", "/tmp/.X11-unix/X1")
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// NewConn("/tmp/launch-12/:0") -> net.Dial("unix", "", "/tmp/launch-12/:0")
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// NewConn("hostname:2.1") -> net.Dial("tcp", "", "hostname:6002")
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// NewConn("tcp/hostname:1.0") -> net.Dial("tcp", "", "hostname:6001")
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func NewConnDisplay(display string) (*XUtil, error) {
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c, err := xgb.NewConnDisplay(display)
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if err != nil {
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return nil, err
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}
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return NewConnXgb(c)
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}
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// NewConnXgb use the specific xgb.Conn to create a new XUtil.
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//
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// NewConn, NewConnDisplay are wrapper of this function.
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func NewConnXgb(c *xgb.Conn) (*XUtil, error) {
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setup := xproto.Setup(c)
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screen := setup.DefaultScreen(c)
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// Initialize our central struct that stores everything.
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xu := &XUtil{
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conn: c,
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Quit: false,
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Evqueue: make([]EventOrError, 0, 1000),
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EvqueueLck: &sync.RWMutex{},
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setup: setup,
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screen: screen,
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root: screen.Root,
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eventTime: xproto.Timestamp(0), // last event time
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Atoms: make(map[string]xproto.Atom, 50),
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AtomsLck: &sync.RWMutex{},
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AtomNames: make(map[xproto.Atom]string, 50),
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AtomNamesLck: &sync.RWMutex{},
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Callbacks: make(map[int]map[xproto.Window][]Callback, 33),
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CallbacksLck: &sync.RWMutex{},
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Hooks: make([]CallbackHook, 0),
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HooksLck: &sync.RWMutex{},
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Keymap: nil, // we don't have anything yet
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Modmap: nil,
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KeyRedirect: 0,
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Keybinds: make(map[KeyKey][]CallbackKey, 10),
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KeybindsLck: &sync.RWMutex{},
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Keygrabs: make(map[KeyKey]int, 10),
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Keystrings: make([]KeyString, 0, 10),
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Mousebinds: make(map[MouseKey][]CallbackMouse, 10),
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MousebindsLck: &sync.RWMutex{},
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Mousegrabs: make(map[MouseKey]int, 10),
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InMouseDrag: false,
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MouseDragStepFun: nil,
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MouseDragEndFun: nil,
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ErrorHandler: func(err xgb.Error) { Logger.Println(err) },
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}
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var err error = nil
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// Create a general purpose graphics context
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xu.gc, err = xproto.NewGcontextId(xu.conn)
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if err != nil {
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return nil, err
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}
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xproto.CreateGC(xu.conn, xu.gc, xproto.Drawable(xu.root),
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xproto.GcForeground, []uint32{xu.screen.WhitePixel})
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// Create a dummy window
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xu.dummy, err = xproto.NewWindowId(xu.conn)
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if err != nil {
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return nil, err
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}
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xproto.CreateWindow(xu.conn, xu.Screen().RootDepth, xu.dummy, xu.RootWin(),
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-1000, -1000, 1, 1, 0,
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xproto.WindowClassInputOutput, xu.Screen().RootVisual,
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xproto.CwEventMask|xproto.CwOverrideRedirect,
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[]uint32{1, xproto.EventMaskPropertyChange})
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xproto.MapWindow(xu.conn, xu.dummy)
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// Register the Xinerama extension... because it doesn't cost much.
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err = xinerama.Init(xu.conn)
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// If we can't register Xinerama, that's okay. Output something
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// and move on.
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if err != nil {
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Logger.Printf("WARNING: %s\n", err)
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Logger.Printf("MESSAGE: The 'xinerama' package cannot be used " +
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"because the XINERAMA extension could not be loaded.")
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}
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return xu, nil
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}
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// Conn returns the xgb connection object.
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func (xu *XUtil) Conn() *xgb.Conn {
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return xu.conn
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}
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// ExtInitialized returns true if an extension has been initialized.
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// This is useful for determining whether an extension is available or not.
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func (xu *XUtil) ExtInitialized(extName string) bool {
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_, ok := xu.Conn().Extensions[extName]
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return ok
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}
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// Sync forces XGB to catch up with all events/requests and synchronize.
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// This is done by issuing a benign round trip request to X.
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func (xu *XUtil) Sync() {
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xproto.GetInputFocus(xu.Conn()).Reply()
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}
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// Setup returns the setup information retrieved during connection time.
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func (xu *XUtil) Setup() *xproto.SetupInfo {
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return xu.setup
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}
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// Screen returns the default screen
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func (xu *XUtil) Screen() *xproto.ScreenInfo {
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return xu.screen
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}
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// RootWin returns the current root window.
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func (xu *XUtil) RootWin() xproto.Window {
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return xu.root
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}
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// RootWinSet will change the current root window to the one provided.
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// N.B. This probably shouldn't be used unless you're desperately trying
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// to support multiple X screens. (This is *not* the same as Xinerama/RandR or
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// TwinView. All of those have a single root window.)
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func (xu *XUtil) RootWinSet(root xproto.Window) {
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xu.root = root
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}
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// TimeGet gets the most recent time seen by an event.
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func (xu *XUtil) TimeGet() xproto.Timestamp {
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return xu.eventTime
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}
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// TimeSet sets the most recent time seen by an event.
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func (xu *XUtil) TimeSet(t xproto.Timestamp) {
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xu.eventTime = t
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}
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// GC gets a general purpose graphics context that is typically used to simply
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// paint images.
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func (xu *XUtil) GC() xproto.Gcontext {
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return xu.gc
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}
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// Dummy gets the id of the dummy window.
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func (xu *XUtil) Dummy() xproto.Window {
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return xu.dummy
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}
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// Grabs the server. Everything becomes synchronous.
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func (xu *XUtil) Grab() {
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xproto.GrabServer(xu.Conn())
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}
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// Ungrabs the server.
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func (xu *XUtil) Ungrab() {
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xproto.UngrabServer(xu.Conn())
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}
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