Files
doll/examples/03-UseGoFuncInLua/main.go
2025-10-27 18:56:02 +03:00

60 lines
1.3 KiB
Go

package main
// https://otm.github.io/2015/07/embedding-lua-in-go/
import (
"doll/internal/log"
"os"
lua "github.com/yuin/gopher-lua"
)
// square multiplies number by itself.
func square(L *lua.LState) int {
// get first (1) function argument and convert to int
i := L.ToInt(1)
// make calculation and cast to LNumber
ln := lua.LNumber(i * i)
// Push it to the stack
L.Push(ln)
// Notify that we pushed one value to the stack
return 1
}
func main() {
// Init log subsystem.
log.Init("info", os.Stderr)
file := "example_data/03-test.lua"
// Load the Lua script file.
log.Infof("Loading %s", file)
// We can execute script directly via L.DoFile("./example_data/03-test.lua") but in practice we'll get scripts as
// strings - snippets from templates - so, testing/checking how it works is not use for project.
luaCode, err := os.ReadFile(file)
if err != nil {
log.Fatalf("Error reading Lua file %s: %s", file, err)
}
log.Info("Creating new Lua state")
L := lua.NewState()
defer L.Close()
log.Info("Registering go function as lua built-in function")
L.SetGlobal("square", L.NewFunction(square))
log.Info("Evaluating Lua code")
if err := L.DoString(string(luaCode)); err != nil {
log.Errorf("Error evaluating Lua code: %s", err)
os.Exit(1)
}
}
/* vim: set ft=go noet ai ts=4 sw=4 sts=4: */