Add example with lua built-in function

This commit is contained in:
eleksir
2025-10-27 21:17:12 +03:00
parent 7bd6c7e854
commit b5efbad1ce
4 changed files with 95 additions and 4 deletions

4
.gitignore vendored
View File

@@ -1,2 +1,6 @@
/01-LoadJsonFile /01-LoadJsonFile
/02-TestLuaScript
/03-UseGoFuncInLua
/doll
/doll-master
/*.exe /*.exe

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@@ -13,9 +13,9 @@ WINDOWS_BINARY2=${MYNAME2}.exe
RMCMD=rm -rf RMCMD=rm -rf
EXAMPLE01=01-LoadJsonFile EXAMPLE01=01-LoadJsonFile
EXAMPLE02=02-TestLuaScript EXAMPLE02=02-TestLuaScript
EXAMPLE03=03-UseGoFuncInLua
# На windows имя бинарника может зависеть не только от платформы, но и от выбранной цели, для linux-а суффикс .exe # On windows binary name can depend not only on platform selected, but target too, we need no .exe suffix for linux bin.
# не нужен
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
ifdef GOOS ifdef GOOS
ifeq ($(GOOS),windows) ifeq ($(GOOS),windows)
@@ -34,7 +34,7 @@ RMCMD=DEL /Q /F
endif endif
endif endif
# Явно определяем символ новой строки, чтобы избежать неоднозначности на windows # Set newline symbol explicitly to aboud undefined behaviour in windows.
define IFS define IFS
endef endef
@@ -77,6 +77,8 @@ ifeq ($(SHELL),sh.exe)
if exist ${EXAMPLE01} ${RMCMD} ${EXAMPLE01} if exist ${EXAMPLE01} ${RMCMD} ${EXAMPLE01}
if exist ${EXAMPLE02}.exe ${RMCMD} ${EXAMPLE02}.exe if exist ${EXAMPLE02}.exe ${RMCMD} ${EXAMPLE02}.exe
if exist ${EXAMPLE02} ${RMCMD} ${EXAMPLE02} if exist ${EXAMPLE02} ${RMCMD} ${EXAMPLE02}
if exist ${EXAMPLE03}.exe ${RMCMD} ${EXAMPLE03}.exe
if exist ${EXAMPLE03} ${RMCMD} ${EXAMPLE03}
else # not ifeq ($(SHELL),sh.exe) else # not ifeq ($(SHELL),sh.exe)
${RMCMD} ./${WINDOWS_BINARY1} ${RMCMD} ./${WINDOWS_BINARY1}
${RMCMD} ./${UNIX_BINARY1} ${RMCMD} ./${UNIX_BINARY1}
@@ -86,12 +88,15 @@ else # not ifeq ($(SHELL),sh.exe)
${RMCMD} ./${EXAMPLE01} ${RMCMD} ./${EXAMPLE01}
${RMCMD} ./${EXAMPLE02}.exe ${RMCMD} ./${EXAMPLE02}.exe
${RMCMD} ./${EXAMPLE02} ${RMCMD} ./${EXAMPLE02}
${RMCMD} ./${EXAMPLE03}.exe
${RMCMD} ./${EXAMPLE03}
endif # ifeq ($(SHELL),sh.exe) endif # ifeq ($(SHELL),sh.exe)
else # not ifeq ($(OS),Windows_NT) else # not ifeq ($(OS),Windows_NT)
${RMCMD} ./${UNIX_BINARY1} ${RMCMD} ./${UNIX_BINARY1}
${RMCMD} ./${UNIX_BINARY2} ${RMCMD} ./${UNIX_BINARY2}
${RMCMD} ${EXAMPLE01} ${RMCMD} ${EXAMPLE01}
${RMCMD} ${EXAMPLE02} ${RMCMD} ${EXAMPLE02}
${RMCMD} ${EXAMPLE03}
endif endif
@@ -121,7 +126,7 @@ else # not ($(OS),Windows_NT)
endif # ifeq ($(OS),Windows_NT) endif # ifeq ($(OS),Windows_NT)
02-TestLuaScript: clean ${EXAMPLE02}: clean
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
# Looks like on windows gnu make explicitly set SHELL to sh.exe, if it was not set. # Looks like on windows gnu make explicitly set SHELL to sh.exe, if it was not set.
ifeq ($(SHELL), sh.exe) ifeq ($(SHELL), sh.exe)
@@ -141,4 +146,24 @@ else # not ($(OS),Windows_NT)
endif # ifeq ($(OS),Windows_NT) endif # ifeq ($(OS),Windows_NT)
${EXAMPLE03}: clean
ifeq ($(OS),Windows_NT)
# Looks like on windows gnu make explicitly set SHELL to sh.exe, if it was not set.
ifeq ($(SHELL), sh.exe)
# # Vanilla cmd.exe / powershell.
SET "CGO_ENABLED=0"
go build ${BUILDOPTS} -o ${EXAMPLE03}.exe ./cmd/${EXAMPLE03}
else ifeq (,$(findstring(Git/usr/bin/sh.exe, $(SHELL))))
# # git-bash
CGO_ENABLED=0 go build ${BUILDOPTS} -o ${EXAMPLE03}.exe ./cmd/${EXAMPLE03}
else # not ifeq (,$(findstring(Git/usr/bin/sh.exe, $(SHELL))))
# # Some other shell.
# # TODO: handle it.
$(info "-- Dunno how to handle this shell: ${SHELL}")
endif # ifeq (,$(findstring(Git/usr/bin/sh.exe, $(SHELL))))
else # not ($(OS),Windows_NT)
CGO_ENABLED=0 go build ${BUILDOPTS} -o ${EXAMPLE03} ./cmd/${EXAMPLE03}
endif # ifeq ($(OS),Windows_NT)
# vim: set ft=make noet ai ts=4 sw=4 sts=4: # vim: set ft=make noet ai ts=4 sw=4 sts=4:

3
example_data/03-test.lua Normal file
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@@ -0,0 +1,3 @@
print("4 * 4 = " .. square(4))
-- vim: set ft=lua noet ai ts=4 sw=4 sts=4:

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@@ -0,0 +1,59 @@
package main
// This exmple taken from https://otm.github.io/2015/07/embedding-lua-in-go/ .
import (
"doll/internal/log"
"os"
lua "github.com/yuin/gopher-lua"
)
// square multiplies number by itself.
func square(L *lua.LState) int {
// get first (1) function argument and convert to int
i := L.ToInt(1)
// make calculation and cast to LNumber
ln := lua.LNumber(i * i)
// Push it to the stack
L.Push(ln)
// Notify that we pushed one value to the stack
return 1
}
func main() {
// Init log subsystem.
log.Init("info", os.Stderr)
file := "example_data/03-test.lua"
// Load the Lua script file.
log.Infof("Loading %s", file)
// We can execute script directly via L.DoFile("./example_data/03-test.lua") but in practice we'll get scripts as
// strings - snippets from templates - so, testing/checking how it works is not use for project.
luaCode, err := os.ReadFile(file)
if err != nil {
log.Fatalf("Error reading Lua file %s: %s", file, err)
}
log.Info("Creating new Lua state")
L := lua.NewState()
defer L.Close()
log.Info("Registering go function as lua built-in function")
L.SetGlobal("square", L.NewFunction(square))
log.Info("Evaluating Lua code")
if err := L.DoString(string(luaCode)); err != nil {
log.Errorf("Error evaluating Lua code: %s", err)
os.Exit(1)
}
}
/* vim: set ft=go noet ai ts=4 sw=4 sts=4: */