[WIP] lint a bit, update deps
This commit is contained in:
56
vendor/github.com/cockroachdb/pebble/internal/arenaskl/arena.go
generated
vendored
56
vendor/github.com/cockroachdb/pebble/internal/arenaskl/arena.go
generated
vendored
@@ -18,22 +18,21 @@
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package arenaskl
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import (
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"math"
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"sync/atomic"
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"unsafe"
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"github.com/cockroachdb/errors"
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"github.com/cockroachdb/pebble/internal/constants"
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"github.com/cockroachdb/pebble/internal/invariants"
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)
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// Arena is lock-free.
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type Arena struct {
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n uint64
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n atomic.Uint64
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buf []byte
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}
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const (
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align4 = 3
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)
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const nodeAlignment = 4
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var (
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// ErrArenaFull indicates that the arena is full and cannot perform any more
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@@ -44,20 +43,28 @@ var (
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// NewArena allocates a new arena using the specified buffer as the backing
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// store.
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func NewArena(buf []byte) *Arena {
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// Don't store data at position 0 in order to reserve offset=0 as a kind
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// of nil pointer.
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return &Arena{
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n: 1,
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if len(buf) > constants.MaxUint32OrInt {
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if invariants.Enabled {
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panic(errors.AssertionFailedf("attempting to create arena of size %d", len(buf)))
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}
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buf = buf[:constants.MaxUint32OrInt]
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}
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a := &Arena{
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buf: buf,
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}
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// We don't store data at position 0 in order to reserve offset=0 as a kind of
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// nil pointer.
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a.n.Store(1)
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return a
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}
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// Size returns the number of bytes allocated by the arena.
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func (a *Arena) Size() uint32 {
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s := atomic.LoadUint64(&a.n)
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if s > math.MaxUint32 {
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// Saturate at MaxUint32.
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return math.MaxUint32
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s := a.n.Load()
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if s > constants.MaxUint32OrInt {
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// The last failed allocation can push the size higher than len(a.buf).
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// Saturate at the maximum representable offset.
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return constants.MaxUint32OrInt
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}
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return uint32(s)
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}
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@@ -67,24 +74,33 @@ func (a *Arena) Capacity() uint32 {
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return uint32(len(a.buf))
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}
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func (a *Arena) alloc(size, align, overflow uint32) (uint32, uint32, error) {
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// alloc allocates a buffer of the given size and with the given alignment
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// (which must be a power of 2).
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//
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// If overflow is not 0, it also ensures that many bytes after the buffer are
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// inside the arena (this is used for structures that are larger than the
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// requested size but don't use those extra bytes).
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func (a *Arena) alloc(size, alignment, overflow uint32) (uint32, uint32, error) {
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if invariants.Enabled && (alignment&(alignment-1)) != 0 {
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panic(errors.AssertionFailedf("invalid alignment %d", alignment))
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}
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// Verify that the arena isn't already full.
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origSize := atomic.LoadUint64(&a.n)
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origSize := a.n.Load()
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if int(origSize) > len(a.buf) {
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return 0, 0, ErrArenaFull
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}
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// Pad the allocation with enough bytes to ensure the requested alignment.
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padded := uint32(size) + align
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padded := uint64(size) + uint64(alignment) - 1
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newSize := atomic.AddUint64(&a.n, uint64(padded))
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if int(newSize)+int(overflow) > len(a.buf) {
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newSize := a.n.Add(padded)
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if newSize+uint64(overflow) > uint64(len(a.buf)) {
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return 0, 0, ErrArenaFull
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}
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// Return the aligned offset.
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offset := (uint32(newSize) - padded + align) & ^align
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return offset, padded, nil
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offset := (uint32(newSize) - size) & ^(alignment - 1)
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return offset, uint32(padded), nil
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}
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func (a *Arena) getBytes(offset uint32, size uint32) []byte {
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